////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static CustomizeScreen Create(Transform parent, SaveDataEntry data, GameObject lockerPrefab = null) { #if SUBNAUTICA lockerPrefab = Resources.Load <GameObject>("Submarine/Build/SmallLocker"); var textPrefab = Instantiate(lockerPrefab.GetComponentInChildren <Text>()); #elif BELOWZERO var textPrefab = Instantiate(lockerPrefab.GetComponentInChildren <TextMeshProUGUI>()); #endif textPrefab.fontSize = 12; textPrefab.color = CustomizeScreen.ScreenContentColor; var screen = new GameObject("CustomizeScreen", typeof(RectTransform)).AddComponent <CustomizeScreen>(); RectTransformExtensions.SetParams(screen.rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), parent); RectTransformExtensions.SetSize(screen.rectTransform, 114, 241); screen.background = new GameObject("Background").AddComponent <Image>(); screen.background.sprite = ImageUtils.LoadSprite(Mod.GetAssetPath("CustomizeScreen.png")); RectTransformExtensions.SetParams(screen.background.rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), screen.transform); RectTransformExtensions.SetSize(screen.background.rectTransform, 114, 241); screen.labelLabel = LockerPrefabShared.CreateText(screen.background.transform, textPrefab, ScreenContentColor, 100, 9, "Label:"); RectTransformExtensions.SetSize(screen.labelLabel.rectTransform, 90, 40); #if SUBNAUTICA screen.labelLabel.alignment = TextAnchor.MiddleLeft; #elif BELOWZERO screen.labelLabel.alignment = TextAlignmentOptions.MidlineLeft; #endif screen.label = LabelController.Create(data, screen.background.transform, lockerPrefab); screen.label.rectTransform.anchoredPosition = new Vector2(0, 80); screen.exitButton = ConfigureButton.Create(screen.background.transform, Color.white, 40); var startX = 0; var startY = 30; screen.labelColorSetting = ColorSetting.Create(screen.background.transform, "Label Color", lockerPrefab); screen.labelColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY); screen.iconColorSetting = ColorSetting.Create(screen.background.transform, "Icon Color", lockerPrefab); screen.iconColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - 19); screen.textColorSetting = ColorSetting.Create(screen.background.transform, "Filters Color", lockerPrefab); screen.textColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - (19 * 2)); screen.buttonsColorSetting = ColorSetting.Create(screen.background.transform, "Misc Color", lockerPrefab); screen.buttonsColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - (19 * 3)); screen.lockerColorSetting = ColorSetting.Create(screen.background.transform, "Locker Color", lockerPrefab); screen.lockerColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - (19 * 4)); screen.colorPicker = ColorPicker.Create(screen.background.transform, lockerPrefab); screen.colorPicker.gameObject.SetActive(false); screen.colorPicker.rectTransform.anchoredPosition = new Vector2(0, 30); return(screen); }
/*_____________________________________________________________________________________________________*/ public static CustomizeScreen Create(Transform parent, SaveDataEntry data, GameObject lockerPrefab = null) { #if SUBNAUTICA lockerPrefab = Resources.Load <GameObject>("Submarine/Build/SmallLocker"); var textPrefab = Instantiate(lockerPrefab.GetComponentInChildren <Text>()); #elif BELOWZERO var textPrefab = Instantiate(lockerPrefab.GetComponentInChildren <TextMeshProUGUI>()); #endif textPrefab.fontSize = 12; textPrefab.color = CustomizeScreen.ScreenContentColor; // The color picker settings var screen = new GameObject("CustomizeScreen", typeof(RectTransform)).AddComponent <CustomizeScreen>(); RectTransformExtensions.SetParams(screen.rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), parent); RectTransformExtensions.SetSize(screen.rectTransform, 114, 241); screen.background = new GameObject("Background").AddComponent <Image>(); screen.background.sprite = ImageUtils.LoadSprite(Mod.GetAssetPath("CustomizeScreen.png")); // 1st = 2nd = 3rd = horizontal 4th = vertical positon of the color settings RectTransformExtensions.SetParams(screen.background.rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.41f, 0.4f), screen.transform); RectTransformExtensions.SetSize(screen.background.rectTransform, 114, 220); screen.label = LabelController.Create(data, screen.background.transform, lockerPrefab); // The position of the LOCKER label screen.label.rectTransform.anchoredPosition = new Vector2(0, 70); // The position of the close (X) button on the color settings screen.exitButton = ConfigureButton.Create(screen.background.transform, Color.white, 0, -85); var startX = 0; var startY = 30; screen.lockerColorSetting = ColorSetting.Create(screen.background.transform, "Locker Color", lockerPrefab); screen.lockerColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY); screen.iconColorSetting = ColorSetting.Create(screen.background.transform, "Icon Color", lockerPrefab); screen.iconColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - 19); screen.textColorSetting = ColorSetting.Create(screen.background.transform, "Filters Color", lockerPrefab); screen.textColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - (19 * 2)); screen.buttonsColorSetting = ColorSetting.Create(screen.background.transform, "Misc Color", lockerPrefab); screen.buttonsColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - (19 * 3)); screen.labelColorSetting = ColorSetting.Create(screen.background.transform, "Label Color", lockerPrefab); screen.labelColorSetting.rectTransform.anchoredPosition = new Vector2(startX, startY - (19 * 4)); screen.colorPicker = ColorPicker.Create(screen.background.transform, lockerPrefab); screen.colorPicker.gameObject.SetActive(false); screen.colorPicker.rectTransform.anchoredPosition = new Vector2(0, 30); return(screen); }