/// <summary> /// Deprecated Method for adding a new object to the Damages EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToDamages(Damage damage) { base.AddObject("Damages", damage); }
/// <summary> /// Create a new Damage object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="revisionId">Initial value of the RevisionId property.</param> /// <param name="class">Initial value of the Class property.</param> /// <param name="rate">Initial value of the Rate property.</param> public static Damage CreateDamage(global::System.Int64 id, global::System.Int64 revisionId, global::System.Int32 @class, global::System.Byte rate) { Damage damage = new Damage(); damage.Id = id; damage.RevisionId = revisionId; damage.Class = @class; damage.Rate = rate; return damage; }