示例#1
0
 private void UnloadEditor()
 {
     this.gui         = (Gui)null;
     this.map         = (EditMap)null;
     this.cameraMap   = (CameraMap)null;
     this.pauseScreen = (Pause)null;
 }
示例#2
0
        protected override void LoadContent()
        {
            this.spriteBatch = new SpriteBatch(this.GraphicsDevice);
            switch (this.gameStateIntent)
            {
            case GameState.Menu:
                this.menu = new Menu();
                this.menu.Instil(this.Content, this.GraphicsDevice);
                this.menu.start.click  += new Button.ClickHandler(this.SwitchToGame);
                this.menu.editor.click += new Button.ClickHandler(this.SwitchToEditor);
                break;

            case GameState.InGame:
                this.camera = new Camera(this.GraphicsDevice.Viewport);
                this.player = new Player();
                this.lord   = new AIOverLord();
                this.LoadMap(this.mapPath);
                this.map1.Instil(this, this.Content);
                this.player.Instil(this.Content, this.map1);
                this.camera.Instil(new Vector2(this.player.Location.X - (float)(this.GraphicsDevice.Viewport.Width / 2), this.player.Location.Y));
                this.lord.Instil(this.map1, this.Content, this.player);
                this.gameGui        = new GameGUI(this.Content, this.player, this.map1);
                this.dask_Backgourd = this.Content.Load <Texture2D>("Graphics\\Dask_Backgourd");
                this.Cloud1         = new Scroll(new Texture2D[3]
                {
                    this.Content.Load <Texture2D>("Graphics\\Cloud\\Cloud_Layer1_001"),
                    this.Content.Load <Texture2D>("Graphics\\Cloud\\Cloud_Layer1_002"),
                    this.Content.Load <Texture2D>("Graphics\\Cloud\\Cloud_Layer1_003")
                }, 4f, this.map1.xMax, this.GraphicsDevice.Viewport.Width);
                this.Cloud2 = new Scroll(new Texture2D[3]
                {
                    this.Content.Load <Texture2D>("Graphics\\Cloud\\Cloud_Layer2_001"),
                    this.Content.Load <Texture2D>("Graphics\\Cloud\\Cloud_Layer2_002"),
                    this.Content.Load <Texture2D>("Graphics\\Cloud\\Cloud_Layer2_003")
                }, 3f, this.map1.xMax, this.GraphicsDevice.Viewport.Width);
                this.pauseScreen               = new Pause(this.Content, this.GraphicsDevice, this.GraphicsDevice.Viewport);
                this.pauseScreen.menu.click   += new Button.ClickHandler(this.SwitchToMenuGame);
                this.pauseScreen.resume.click += new Button.ClickHandler(this.ResumeGame);
                break;

            case GameState.Editor:
                this.GraphicsDevice.Viewport = new Viewport(0, 0, this.graphics.PreferredBackBufferWidth, this.graphics.PreferredBackBufferHeight);
                this.cameraMap = new CameraMap(this.GraphicsDevice.Viewport, this.currentM);
                this.gui       = new Gui();
                this.map       = new EditMap(this, this.Content, this.cameraMap);
                this.gui.Instil(this.Content, this.GraphicsDevice, this.map, this);
                this.pauseScreen               = new Pause(this.Content, this.GraphicsDevice, this.GraphicsDevice.Viewport);
                this.pauseScreen.menu.click   += new Button.ClickHandler(this.SwitchToMenuEditor);
                this.pauseScreen.resume.click += new Button.ClickHandler(this.ResumeEditor);
                break;
            }
        }
示例#3
0
 public void Instil(ContentManager content, GraphicsDevice gd, EditMap map, Game1 parent)
 {
     this.mode                = EditorMode.Editor;
     this.mapSelection        = new MapSelection(content, gd, this, "Content/Map");
     this.map                 = map;
     this.content             = content;
     this.currentPath         = "TestMap.amf";
     this.parentGame          = parent;
     this.view                = gd.Viewport;
     this.lights              = false;
     this.buttons             = new List <Button>();
     this.tabOneButton        = new TextButton("One", content, 2, 990, 64, 64, gd);
     this.tabOneButton.click += new Button.ClickHandler(this.TabOneClick);
     this.buttons.Add((Button)this.tabOneButton);
     this.tabTwoButton        = new TextButton("One", content, 68, 990, 64, 64, gd);
     this.tabTwoButton.click += new Button.ClickHandler(this.TabTwoClick);
     this.buttons.Add((Button)this.tabTwoButton);
     this.tabTwoButton        = new TextButton("Two", content, 68, 990, 64, 64, gd);
     this.tabTwoButton.click += new Button.ClickHandler(this.TabTwoClick);
     this.buttons.Add((Button)this.tabTwoButton);
     this.tabThreeButton        = new TextButton("Three", content, 134, 990, 64, 64, gd);
     this.tabThreeButton.click += new Button.ClickHandler(this.TabThreeClick);
     this.buttons.Add((Button)this.tabThreeButton);
     this.SaveButton        = new TextButton("Save", content, this.view.Width - 66, this.view.Height - 66, 64, 64, gd);
     this.SaveButton.click += new Button.ClickHandler(this.SaveClick);
     this.buttons.Add((Button)this.SaveButton);
     this.OpenButton        = new TextButton("Open", content, this.view.Width - 66, this.view.Height - 132, 64, 64, gd);
     this.OpenButton.click += new Button.ClickHandler(this.OpenClick);
     this.buttons.Add((Button)this.OpenButton);
     this.SaveAsButton        = new TextButton("Save \nAs", content, this.view.Width - 66, this.view.Height - 198, 64, 64, gd);
     this.SaveAsButton.click += new Button.ClickHandler(this.SaveAsClick);
     this.buttons.Add((Button)this.SaveAsButton);
     this.NewButton        = new TextButton("New", content, this.view.Width - 66, this.view.Height - 264, 64, 64, gd);
     this.NewButton.click += new Button.ClickHandler(this.NewClick);
     this.buttons.Add((Button)this.NewButton);
     this.PlayButton        = new TextButton("Play", content, this.view.Width - 66, this.view.Height - 330, 64, 64, gd);
     this.PlayButton.click += new Button.ClickHandler(this.PlayClick);
     this.buttons.Add((Button)this.PlayButton);
     this.LightButton        = new TextButton("Light", content, this.view.Width - 66, this.view.Height - 396, 64, 64, gd);
     this.LightButton.click += new Button.ClickHandler(this.LightClick);
     this.buttons.Add((Button)this.LightButton);
     this.ShadeButton        = new TextButton("Shade", content, this.view.Width - 66, this.view.Height - 462, 64, 64, gd);
     this.ShadeButton.click += new Button.ClickHandler(this.ShadeClick);
     this.buttons.Add((Button)this.ShadeButton);
     this.CleanButton        = new TextButton("Clean", content, this.view.Width - 66, this.view.Height - 528, 64, 64, gd);
     this.CleanButton.click += (Button.ClickHandler)((sender, e) => map.CleanMap());
     this.buttons.Add((Button)this.CleanButton);
     this.mapArea             = new AreaButton(332, 0, this.view.Width - 400, this.view.Height);
     this.mapArea.click      += new AreaButton.ClickHandler(this.AreaClick);
     this.mapArea.rightClick += new AreaButton.RightClickHandler(this.RightAreaClick);
     this.currentPlaceable    = (Placeable)map.tileFactory.GetTile(TileType.Metal, 0.0f, 0.0f, false, false, false, false);
     this.currentTexture      = this.currentPlaceable.GetTexture();
     this.enumNames           = Enum.GetNames(typeof(TileType));
     this.tabOneButtons       = new List <PlaceableButton>();
     this.tabTwoButtons       = new List <PlaceableButton>();
     this.tabThreeButtons     = new List <PlaceableButton>();
     this.tabOneButtons       = this.GetTab(0, this.enumNames.Length, gd);
     this.tabTwoButtons       = this.GetPickUpTab();
     this.tabThreeButtons     = this.GetDecorationTab();
     this.currentTab          = new List <Button>();
     foreach (Button tabOneButton in this.tabOneButtons)
     {
         this.currentTab.Add(tabOneButton);
     }
     this.buttonArea = Div.getTexture(gd, (int)byte.MaxValue, (int)byte.MaxValue, (int)byte.MaxValue, 332, 992);
 }