// result points on the path toward the end point. public PointDir3 GetCenterPointAndDir() { var point1 = LineUtil.GetClosestPoint(Start.Point, Start.Point + Start.Dir, End.Point); var point2 = LineUtil.GetClosestPoint(End.Point, End.Point + End.Dir, Start.Point); point1 = point1 * 0.25f + Start.Point * 0.75f; // lerp point2 = point2 * 0.25f + End.Point * 0.75f; // lerp PointDir3 ret = new PointDir3 { Point = (point1 + point2) * 0.5f, Dir = (point2 - point1).normalized, }; return(ret); }
public CubicBezier3(PointDir3 start, PointDir3 end) { Start = start; End = end; }