示例#1
0
        static RevSurface FromConicalSurface(DB.XYZ origin, DB.XYZ xDir, DB.XYZ yDir, DB.XYZ zDir, double halfAngle, DB.BoundingBoxUV bboxUV)
        {
            var ctol = Revit.ShortCurveTolerance;
            var atol = Revit.AngleTolerance * 10.0;
            var uu   = new Interval(bboxUV.Min.U - atol, bboxUV.Max.U + atol);
            var vv   = new Interval(bboxUV.Min.V - ctol, bboxUV.Max.V + ctol);

            var o = origin.ToRhino();
            var x = (Vector3d)xDir.Normalize().ToRhino();
            var z = (Vector3d)zDir.Normalize().ToRhino();

            var axis = new Line(o, o + z);

            var dir = z + x * Math.Tan(halfAngle);

            dir.Unitize();

            var curve = new LineCurve
                        (
                new Line
                (
                    o + (dir * vv.Min),
                    o + (dir * vv.Max)
                ),
                vv.Min,
                vv.Max
                        );

            return(RevSurface.Create(curve, axis, uu.Min, uu.Max));
        }
示例#2
0
        static RevSurface FromCylindricalSurface(DB.XYZ origin, DB.XYZ xDir, DB.XYZ yDir, DB.XYZ zDir, double radius, DB.BoundingBoxUV bboxUV)
        {
            var ctol = Revit.ShortCurveTolerance;
            var atol = Revit.AngleTolerance;
            var uu   = new Interval(bboxUV.Min.U - atol, bboxUV.Max.U + atol);
            var vv   = new Interval(bboxUV.Min.V - ctol, bboxUV.Max.V + ctol);

            var o = origin.ToRhino();
            var x = (Vector3d)xDir.Normalize().ToRhino();
            var z = (Vector3d)zDir.Normalize().ToRhino();

            var axis  = new Line(o, o + z);
            var curve = new LineCurve
                        (
                new Line
                (
                    o + (x * radius) + (z * vv.Min),
                    o + (x * radius) + (z * vv.Max)
                ),
                vv.Min,
                vv.Max
                        );

            return(RevSurface.Create(curve, axis, uu.Min, uu.Max));
        }
示例#3
0
        static PlaneSurface FromPlane(DB.XYZ origin, DB.XYZ xDir, DB.XYZ yDir, DB.XYZ zDir, DB.BoundingBoxUV bboxUV)
        {
            var ctol = Revit.ShortCurveTolerance;
            var uu   = new Interval(bboxUV.Min.U - ctol, bboxUV.Max.U + ctol);
            var vv   = new Interval(bboxUV.Min.V - ctol, bboxUV.Max.V + ctol);

            return(new PlaneSurface
                   (
                       new Plane(origin.ToRhino(), (Vector3d)xDir.ToRhino(), (Vector3d)yDir.ToRhino()),
                       uu,
                       vv
                   ));
        }
示例#4
0
        static RevSurface FromRevolvedSurface(DB.XYZ origin, DB.XYZ xDir, DB.XYZ yDir, DB.XYZ zDir, DB.Curve curve, DB.BoundingBoxUV bboxUV)
        {
            var ctol = Revit.ShortCurveTolerance;
            var atol = Revit.AngleTolerance;
            var uu   = new Interval(bboxUV.Min.U - atol, bboxUV.Max.U + atol);

            var o = origin.ToRhino();
            var z = (Vector3d)zDir.Normalize().ToRhino();

            var axis = new Line(o, o + z);

            using (var ECStoWCS = new DB.Transform(DB.Transform.Identity)
            {
                Origin = origin, BasisX = xDir.Normalize(), BasisY = yDir.Normalize(), BasisZ = zDir.Normalize()
            })
            {
                var c = curve.CreateTransformed(ECStoWCS).ToRhino().Extend(CurveEnd.Both, ctol, CurveExtensionStyle.Smooth);
                return(RevSurface.Create(c, axis, uu.Min, uu.Max));
            }
        }
示例#5
0
        static Surface FromRuledSurface(IList <DB.Curve> curves, DB.XYZ start, DB.XYZ end, DB.BoundingBoxUV bboxUV)
        {
            var ctol = Revit.ShortCurveTolerance;

            var cs = curves.Select
                     (
                x =>
            {
                var c = x.ToRhino(); c.Reverse();
                return(c.Extend(CurveEnd.Both, ctol, CurveExtensionStyle.Smooth));
            }
                     );

            Point3d p0 = start?.ToRhino() ?? Point3d.Unset, pN = end?.ToRhino() ?? Point3d.Unset;

            var lofts = Brep.CreateFromLoft(cs, p0, pN, LoftType.Straight, false);

            if (lofts.Length == 1 && lofts[0].Faces.Count == 1)
            {
                return(lofts[0].Faces[0].DuplicateSurface());
            }

            return(null);
        }