internal PSSurfaceBlock(PSAutomation powershape, Point origin) : base(powershape) { // Clear CreatedItems _powerSHAPE.ActiveModel.ClearCreatedItems(); // Create a plane at the point specified _powerSHAPE.DoCommand("CREATE SURFACE BLOCK"); _powerSHAPE.DoCommand(origin.ToString()); // Get created plane id PSSurfaceBlock newBlock = (PSSurfaceBlock)_powerSHAPE.ActiveModel.CreatedItems[0]; _id = newBlock.Id; }
/// <summary> /// Creates a new surface block at the specified origin, with the specified height, width, length /// and draft angle for all walls. /// </summary> /// <param name="origin">The origin at which to create the block.</param> /// <param name="width">The width of the block.</param> /// <param name="length">The length of the block.</param> /// <param name="height">The height of the block.</param> /// <param name="draftAngle">The draft angle to use for all walls.</param> /// <returns>The created block.</returns> public PSSurfaceBlock CreateBlock( Geometry.Point origin, Geometry.MM width, Geometry.MM length, Geometry.MM height, Geometry.Degree draftAngle) { PSSurfaceBlock block = new PSSurfaceBlock(_powerSHAPE, origin); block.Width = width; block.Length = length; block.Height = height; block.DraftAngle1 = draftAngle; block.DraftAngle2 = draftAngle; block.DraftAngle3 = draftAngle; block.DraftAngle4 = draftAngle; Add(block); return(block); }