public void Animate() { _bounds = ForgeImport.GameObjectBounds(_root); _rotationActivated = true; //if ( _rotationCoR != null ) // return ; //_rotationCoR =StartCoroutine (RotateObject.Instance.Rotation (_root.transform, new Vector3 (0f, 180f, 0f), 5f)) ; ////_rotationCoR =StartCoroutine (RotateObject.Instance.Rotation (_root.transform, new Vector3 (0f, 0f, 0f), 5f)) ; }
protected void OnDrawGizmosSelected() { //if ( GetComponent<MeshFilter> () == null ) // return ; //Bounds b =GetComponent<MeshFilter> ().sharedMesh.bounds ; //Gizmos.color =_color ; //Gizmos.DrawWireCube (transform.position + b.center, 2 * b.extents) ; Bounds b = ForgeImport.GameObjectBounds(this.gameObject); Gizmos.color = _color; Gizmos.DrawWireCube(b.center, 2 * b.extents); }
public IEnumerator Scale(Transform thisTransform, Vector3 startScale, Vector3 endScale, float value, ScaleObject.ScaleType moveType) { float rate = (moveType == ScaleObject.ScaleType.Time) ? 1.0f / value : 1.0f / Vector3.Distance(startScale, endScale) * value; float t = 0.0f; while (t < 1.0) { t += Time.deltaTime * rate; thisTransform.localScale = Vector3.Lerp(startScale, endScale, Mathf.SmoothStep(0.0f, 1.0f, t)); Bounds bounds = ForgeImport.GameObjectBounds(thisTransform.gameObject); thisTransform.position += (_bounds.center - bounds.center); yield return(null); } }
protected void ImportBubble() { _name = _name.Trim(); if (string.IsNullOrEmpty(_name)) { EditorUtility.DisplayDialog("Unable to import", "Please specify a valid project name.", "Close"); return; } ForgeImport.ProcessedNodes += new ForgeImport.ProcessedNodesDelegate(ProcessedNodes); ForgeImport.CreateAssets(_name, _autoScale, _folder + _svf [_svfIndex], _folder + _db); EditorUtility.ClearProgressBar(); this.Repaint(); CloseDialog(); }
public void Floor() { Bounds bounds = ForgeImport.GameObjectBounds(_root); Vector3 bottom = bounds.center - new Vector3(0f, bounds.size.y / 2f, 0f); float offset = -1.5f - bottom.y; _root.transform.localPosition += new Vector3(0f, offset, 0f); //_root.transform.localPosition =new Vector3 (0f, -1.5f, 0f) // + new Vector3 (0f, bounds.extents.y, 0f) ; //_root.transform.localPosition +=new Vector3 ( // 0f, // _root.transform.localPosition.y - 1.5f + bounds.extents.y, // 0f //) ; }
public void GazeEntered(GameObject value) { if (_tooltip == null) { return; } _tooltip.transform.position = calculateTooltipPosition( Camera.main, GazeManager.Instance.HitInfo ); //_tooltip.transform.position =Camera.main.transform.position + .8f * Camera.main.transform.forward ; _tooltip.SetActive(true); _tooltip.GetComponent <Tooltip> ()._userMessage.text = value.name; int index = 0, dbid = 0; string pathid = ""; ForgeImport.decodeName(value.name, ref index, ref dbid, ref pathid); GameObject root = value.GetComponent <Collider> ().transform.root.gameObject; // should be _root for now TextAsset text = Resources.Load <TextAsset> (root.name + "-properties"); if (text == null || text.text == "") { return; } JSONNode json = JSON.Parse(text.text); JSONArray arr = json ["data"] ["collection"].AsArray; foreach (JSONNode obj in arr) { if (obj ["objectid"].AsInt == dbid) { _tooltip.SetActive(true); _tooltip.GetComponent <Tooltip> ()._userMessage.text = obj ["name"]; break; } } }
public IEnumerator Scale(Transform thisTransform, float byThatMuch, float value, ScaleObject.ScaleType moveType) { _bounds = ForgeImport.GameObjectBounds(thisTransform.gameObject); yield return(Scale(thisTransform, thisTransform.localScale, thisTransform.localScale * byThatMuch, value, moveType)); }
public static void AutoScale() { ForgeImport.AutoScale(Selection.activeGameObject, true); }