internal DSCoordinateSystem GetCSAtParameters(double u, double v) { bool uchange = DSGeometryExtension.ClipParamRange(ref u); bool vchange = DSGeometryExtension.ClipParamRange(ref v); // TO DO - throw a warning each time a condition above is satisfied. //throw new System.ArgumentException(string.Format(Properties.Resources.InvalidInput, "u or v parameter", "Surface.PointAtUVParameters")); IPointEntity pos = SurfaceEntity.PointAtParameter(u, v); DSPoint origin = pos.ToPoint(false, null); DSVector xAxis = new DSVector(SurfaceEntity.TangentAtUParameter(u, v)); DSVector yAxis = new DSVector(SurfaceEntity.TangentAtVParameter(u, v)); DSVector zAxis = xAxis.Cross(yAxis); return(DSCoordinateSystem.ByOriginVectors(origin, xAxis, yAxis, zAxis, false, true, false)); }
/// <summary> /// Constructs a CoordinateSystem from an origin point, and two axis /// vectors as input. The 'sheared' flag is used to determine if the /// axes stay sheared or orthogonal to each other and 'normalized' flag /// to normalize axes or not. /// </summary> /// <param name="origin">the origin of the CoordinateSystem to be constructed</param> /// <param name="xAxis">the x-axis of the CoordinateSystem to be constructed</param> /// <param name="yAxis">the y-axis of the CoordinateSystem to be constructed</param> /// <param name="isSheared">The 'sheared' flag is used to determine if the /// axes stay sheared or orthogonal to each other.</param> /// <param name="isNormalized">'normalized' flag is used to determine if axes /// should be normalized or not</param> /// <returns></returns> public static DSCoordinateSystem ByOriginVectors(DSPoint origin, DSVector xAxis, DSVector yAxis, bool isSheared, bool isNormalized) { if (xAxis == null) throw new System.ArgumentNullException("xAxis"); else if (yAxis == null) throw new System.ArgumentNullException("yAxis"); else if (xAxis.IsZeroVector()) throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "x axis"), "xAxis"); else if (yAxis.IsZeroVector()) throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "y axis"), "yAxis"); var zAxis = xAxis.Cross(yAxis); return ByOriginVectors(origin, xAxis, yAxis, zAxis, isSheared, isNormalized); }
internal DSCoordinateSystem GetCSAtParameters(double u, double v) { bool uchange = DSGeometryExtension.ClipParamRange(ref u); bool vchange = DSGeometryExtension.ClipParamRange(ref v); // TO DO - throw a warning each time a condition above is satisfied. //throw new System.ArgumentException(string.Format(Properties.Resources.InvalidInput, "u or v parameter", "Surface.PointAtUVParameters")); IPointEntity pos = SurfaceEntity.PointAtParameter(u, v); DSPoint origin = pos.ToPoint(false, null); DSVector xAxis = new DSVector(SurfaceEntity.TangentAtUParameter(u, v)); DSVector yAxis = new DSVector(SurfaceEntity.TangentAtVParameter(u, v)); DSVector zAxis = xAxis.Cross(yAxis); return DSCoordinateSystem.ByOriginVectors(origin, xAxis, yAxis, zAxis, false, true, false); }
internal static DSCoordinateSystem ByOriginVectors(DSPoint origin, DSVector xAxis, DSVector yAxis, DSVector zAxis, bool isSheared, bool isNormalized, bool visible) { if (origin == null) throw new System.ArgumentNullException("origin"); else if (xAxis == null) throw new System.ArgumentNullException("xAxis"); else if (yAxis == null) throw new System.ArgumentNullException("yAxis"); else if (zAxis == null) throw new System.ArgumentNullException("zAxis"); else if (xAxis.IsZeroVector()) throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "x axis"), "xAxis"); else if (yAxis.IsZeroVector()) throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "y axis"), "yAxis"); else if (zAxis.IsZeroVector()) throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "z axis"), "zAxis"); else if (xAxis.IsParallel(yAxis)) throw new System.ArgumentException(string.Format(Properties.Resources.IsParallel, "x axis", "y axis", "DSCoordinateSystem.ByOriginVectors"), "xAxis, yAxis"); else if (!isSheared && (!xAxis.IsPerpendicular(yAxis) || !yAxis.IsPerpendicular(zAxis) || !zAxis.IsPerpendicular(xAxis))) { // this is not the case for sheared but axes are not orthogonal // zAxis = xAxis.Cross(yAxis); yAxis = zAxis.Cross(xAxis); } if (isNormalized) { xAxis = xAxis.Normalize(); yAxis = yAxis.Normalize(); zAxis = zAxis.Normalize(); } var cs = HostFactory.Factory.CoordinateSystemByData(null); //create identity matrix if (null == cs) throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.ByOriginVectors")); cs.Set(origin.PointEntity, xAxis.IVector, yAxis.IVector, zAxis.IVector); var coordSys = new DSCoordinateSystem(cs, visible); return coordSys; }