public void SetParam(Int32 nPlayerCnt) { if (nPlayerCnt != m_nPlayerCnt) { m_nPlayerCnt = nPlayerCnt; Int32 nLayer = AxModelKnockOut.GetLayer(m_nPlayerCnt); this.cbGroupSize.SelectedIndex = nLayer - 1; } }
public Int32 GetModelLayer(int nModelIndex) //创建的几个模型需要几层 { Int32 nPlayerCnt = GetModelSize(nModelIndex); return(AxModelKnockOut.GetLayer(nPlayerCnt)); }