Automatically levels skills.
示例#1
0
        public static void Init()
        {
            Map    = Utility.Map.GetMap().Type;
            Config = new Menu("AutoSharp: " + ObjectManager.Player.ChampionName, "autosharp." + ObjectManager.Player.ChampionName, true);
            Config.AddItem(new MenuItem("autosharp.mode", "Mode").SetValue(new StringList(new[] { "AUTO", "SBTW" }))).ValueChanged +=
                (sender, args) =>
            {
                if (Config.Item("autosharp.mode").GetValue <StringList>().SelectedValue == "AUTO")
                {
                    Autoplay.Load();
                }
                else
                {
                    Autoplay.Unload();
                    Orbwalker.SetOrbwalkingPoint(Game.CursorPos);
                }
            };
            Config.AddItem(new MenuItem("autosharp.humanizer", "Humanize Movement by ").SetValue(new Slider(new Random().Next(125, 350), 125, 350)));
            Config.AddItem(new MenuItem("autosharp.quit", "Quit after Game End").SetValue(true));
            Config.AddItem(new MenuItem("autosharp.shop", "AutoShop?").SetValue(true));
            Config.AddItem(new MenuItem("autosharp.disablesr", "Disable for Summoners Rift?").SetValue(true));
            var options = Config.AddSubMenu(new Menu("Options: ", "autosharp.options"));

            options.AddItem(new MenuItem("autosharp.options.healup", "Take Heals?").SetValue(true));
            options.AddItem(new MenuItem("onlyfarm", "Only Farm").SetValue(false));
            if (Map == Utility.Map.MapType.SummonersRift)
            {
                options.AddItem(new MenuItem("recallhp", "Recall if Health% <").SetValue(new Slider(30, 0, 100)));
            }
            var randomizer = Config.AddSubMenu(new Menu("Randomizer", "autosharp.randomizer"));
            var orbwalker  = Config.AddSubMenu(new Menu("Orbwalker", "autosharp.orbwalker"));

            randomizer.AddItem(new MenuItem("autosharp.randomizer.minrand", "Min Rand By").SetValue(new Slider(0, 0, 90)));
            randomizer.AddItem(new MenuItem("autosharp.randomizer.maxrand", "Max Rand By").SetValue(new Slider(100, 100, 300)));
            randomizer.AddItem(new MenuItem("autosharp.randomizer.playdefensive", "Play Defensive?").SetValue(true));
            randomizer.AddItem(new MenuItem("autosharp.randomizer.auto", "Auto-Adjust? (ALPHA)").SetValue(true));

            new PluginLoader();

            Cache.Load();
            Game.OnUpdate += Positioning.OnUpdate;
            Autoplay.Load();
            Game.OnEnd += OnEnd;
            Obj_AI_Base.OnIssueOrder += AntiShrooms;
            Game.OnUpdate            += AntiShrooms2;
            Spellbook.OnCastSpell    += OnCastSpell;
            Obj_AI_Base.OnDamage     += OnDamage;


            Orbwalker = new MyOrbwalker.Orbwalker(orbwalker);

            Utility.DelayAction.Add(
                new Random().Next(1000, 10000), () =>
            {
                var _autoLevel = new Utils.AutoLevel(Utils.AutoLevel.GetSequenceFromDb());
                _autoLevel.Enable();
                LeagueSharp.Common.AutoLevel.Enable();
                Console.WriteLine("AutoLevel Init Success!");
            });
        }
示例#2
0
        public static void Init()
        {
            Map = Utility.Map.GetMap().Type;
            Config = new Menu("AutoSharp: " + ObjectManager.Player.ChampionName, "autosharp." + ObjectManager.Player.ChampionName, true);
            Config.AddItem(new MenuItem("autosharp.mode", "Mode").SetValue(new StringList(new[] {"AUTO", "SBTW"}))).ValueChanged +=
                (sender, args) =>
                {
                    if (Config.Item("autosharp.mode").GetValue<StringList>().SelectedValue == "AUTO")
                    {
                        Autoplay.Load();
                    }
                    else
                    {
                        Autoplay.Unload();
                        Orbwalker.SetOrbwalkingPoint(Game.CursorPos);
                    }
                };
            Config.AddItem(new MenuItem("autosharp.humanizer", "Humanize Movement by ").SetValue(new Slider(new Random().Next(125, 350), 125, 350)));
            Config.AddItem(new MenuItem("autosharp.quit", "Quit after Game End").SetValue(true));
            Config.AddItem(new MenuItem("autosharp.shop", "AutoShop?").SetValue(true));
            Config.AddItem(new MenuItem("autosharp.disablesr", "Disable for Summoners Rift?").SetValue(true));
            var options = Config.AddSubMenu(new Menu("Options: ", "autosharp.options"));
            options.AddItem(new MenuItem("autosharp.options.healup", "Take Heals?").SetValue(true));
            options.AddItem(new MenuItem("onlyfarm", "Only Farm").SetValue(false));
            if (Map == Utility.Map.MapType.SummonersRift)
            {
                options.AddItem(new MenuItem("recallhp", "Recall if Health% <").SetValue(new Slider(30, 0, 100)));
            }
            var randomizer = Config.AddSubMenu(new Menu("Randomizer", "autosharp.randomizer"));
            var orbwalker = Config.AddSubMenu(new Menu("Orbwalker", "autosharp.orbwalker"));
            randomizer.AddItem(new MenuItem("autosharp.randomizer.minrand", "Min Rand By").SetValue(new Slider(0, 0, 90)));
            randomizer.AddItem(new MenuItem("autosharp.randomizer.maxrand", "Max Rand By").SetValue(new Slider(100, 100, 300)));
            randomizer.AddItem(new MenuItem("autosharp.randomizer.playdefensive", "Play Defensive?").SetValue(true));
            randomizer.AddItem(new MenuItem("autosharp.randomizer.auto", "Auto-Adjust? (ALPHA)").SetValue(true));

            new PluginLoader();

                Cache.Load();
                Game.OnUpdate += Positioning.OnUpdate;
                Autoplay.Load();
                Game.OnEnd += OnEnd;
                Obj_AI_Base.OnIssueOrder += AntiShrooms;
                Game.OnUpdate += AntiShrooms2;
                Spellbook.OnCastSpell += OnCastSpell;
                Obj_AI_Base.OnDamage += OnDamage;

            Orbwalker = new MyOrbwalker.Orbwalker(orbwalker);

            Utility.DelayAction.Add(
                    new Random().Next(1000, 10000), () =>
                    {
                        var _autoLevel = new Utils.AutoLevel(Utils.AutoLevel.GetSequenceFromDb());
                        _autoLevel.Enable();
                        Console.WriteLine("AutoLevel Init Success!");
                    });
        }
示例#3
0
        public static void Init()
        {
            Orbwalker.DisableMovement = true;

            Map    = LeagueSharp.Common.Utility.Map.GetMap().Type;
            Config = MainMenu.AddMenu("AutoSharp: " + ObjectManager.Player.ChampionName, "autosharp." + ObjectManager.Player.ChampionName);

            Config.Add("autosharp.mode", new ComboBox("Mode", 0, "AUTO", "SBTW")).OnValueChange +=
                (sender, args) =>
            {
                if (Config["autosharp.mode"].Cast <ComboBox>().CurrentValue == 0)
                {
                    Autoplay.Load();
                }
                else
                {
                    Autoplay.Unload();
                    //Orbwalker.MoveTo(Game.CursorPos);
                }
            };

            Config.Add("autosharp.humanizer", new Slider("Humanize Movement by ", new Random().Next(125, 350), 125, 350));
            Config.Add("autosharp.quit", new CheckBox("Quit after Game End"));
            Config.Add("autosharp.shop", new CheckBox("AutoShop?"));
            Config.Add("autosharp.disablesr", new CheckBox("Disable for Summoners Rift?"));

            options = Config.AddSubMenu("Options: ", "autosharp.options");
            options.Add("autosharp.options.healup", new CheckBox("Take Heals?"));
            options.Add("onlyfarm", new CheckBox("Only Farm", false));
            if (Map == LeagueSharp.Common.Utility.Map.MapType.SummonersRift)
            {
                options.Add("recallhp", new Slider("Recall if Health% <", 30, 0, 100));
            }

            randomizer = Config.AddSubMenu("Randomizer", "autosharp.randomizer");
            //var orbwalker = Config.AddSubMenu(new Menu("Orbwalker", "autosharp.orbwalker"));
            randomizer.Add("autosharp.randomizer.minrand", new Slider("Min Rand By", 0, 0, 90));
            randomizer.Add("autosharp.randomizer.maxrand", new Slider("Max Rand By", 100, 100, 300));
            randomizer.Add("autosharp.randomizer.playdefensive", new CheckBox("Play Defensive?"));
            randomizer.Add("autosharp.randomizer.auto", new CheckBox("Auto-Adjust? (ALPHA)"));

            new PluginLoader();

            Cache.Load();
            Game.OnUpdate += Positioning.OnUpdate;
            Autoplay.Load();
            Game.OnEnd            += OnEnd;
            Player.OnIssueOrder   += AntiShrooms;
            Game.OnUpdate         += AntiShrooms2;
            Spellbook.OnCastSpell += OnCastSpell;
            Obj_AI_Base.OnDamage  += OnDamage;


            LeagueSharp.Common.Utility.DelayAction.Add(
                new Random().Next(1000, 10000), () =>
            {
                var _autoLevel = new Utils.AutoLevel(Utils.AutoLevel.GetSequenceFromDb());
                _autoLevel.Enable();
                LeagueSharp.Common.AutoLevel.Enable();
                Console.WriteLine("AutoLevel Init Success!");
            });
        }