示例#1
0
        private static void CheckAndCreateFiles()
        {
            if (string.IsNullOrEmpty(FileSystem.CommandFile))
            {
                FileSystem.CommandFile = FileSystem.DefaultCommandFile;

                FileSystem.AppendToFile(FileSystem.ConfigFile, "\nCommandFile=" + FileSystem.DefaultCommandFile);

                if (!FileSystem.FileExists(FileSystem.DefaultCommandFile))
                {
                    FileSystem.CreateFile(FileSystem.DefaultCommandFile);
                }
            }

            if (string.IsNullOrEmpty(FileSystem.ApplicationSettingsFile))
            {
                FileSystem.ApplicationSettingsFile = FileSystem.DefaultApplicationSettingsFile;

                FileSystem.AppendToFile(FileSystem.ConfigFile, "\nApplicationSettingsFile=" + FileSystem.DefaultApplicationSettingsFile);

                if (!FileSystem.DirectoryExists(FileSystem.DefaultSettingsFolder))
                {
                    FileSystem.CreateDirectory(FileSystem.DefaultSettingsFolder);
                }

                SettingCollection applicationSettingsCollection = new SettingCollection
                {
                    Filepath = FileSystem.ApplicationSettingsFile
                };

                applicationSettingsCollection.Save();
            }

            if (string.IsNullOrEmpty(FileSystem.UserSettingsFile))
            {
                FileSystem.UserSettingsFile = FileSystem.DefaultUserSettingsFile;

                FileSystem.AppendToFile(FileSystem.ConfigFile, "\nUserSettingsFile=" + FileSystem.DefaultUserSettingsFile);

                if (!FileSystem.DirectoryExists(FileSystem.DefaultSettingsFolder))
                {
                    FileSystem.CreateDirectory(FileSystem.DefaultSettingsFolder);
                }

                SettingCollection userSettingsCollection = new SettingCollection
                {
                    Filepath = FileSystem.ApplicationSettingsFile
                };

                userSettingsCollection.Save();
            }

            if (string.IsNullOrEmpty(FileSystem.ScreenshotsFile))
            {
                ImageFormatCollection imageFormatCollection = new ImageFormatCollection();
                ScreenCollection      screenCollection      = new ScreenCollection();

                ScreenshotCollection screenshotCollection = new ScreenshotCollection(imageFormatCollection, screenCollection);
                screenshotCollection.SaveToXmlFile(0);
            }

            if (string.IsNullOrEmpty(FileSystem.EditorsFile))
            {
                // Loading the editor collection will automatically create the default editors and add them to the collection.
                EditorCollection editorCollection = new EditorCollection();
                editorCollection.LoadXmlFileAndAddEditors();
            }

            if (string.IsNullOrEmpty(FileSystem.RegionsFile))
            {
                RegionCollection regionCollection = new RegionCollection();
                regionCollection.SaveToXmlFile();
            }

            if (string.IsNullOrEmpty(FileSystem.ScreensFile))
            {
                // Loading the screen collection will automatically create the available screens and add them to the collection.
                ScreenCollection screenCollection = new ScreenCollection();
                screenCollection.LoadXmlFileAndAddScreens(new ImageFormatCollection());
            }

            if (string.IsNullOrEmpty(FileSystem.TriggersFile))
            {
                // Loading triggers will automatically create the default triggers and add them to the collection.
                TriggerCollection triggerCollection = new TriggerCollection();
                triggerCollection.LoadXmlFileAndAddTriggers();
            }

            if (string.IsNullOrEmpty(FileSystem.TagsFile))
            {
                // Loading tags will automatically create the default tags and add them to the collection.
                TagCollection tagCollection = new TagCollection();
                tagCollection.LoadXmlFileAndAddTags();
            }

            if (string.IsNullOrEmpty(FileSystem.SchedulesFile))
            {
                // Loading schedules will automatically create the default schedules and add them to the collection.
                ScheduleCollection scheduleCollection = new ScheduleCollection();
                scheduleCollection.LoadXmlFileAndAddSchedules();
            }
        }
示例#2
0
        private static void CheckAndCreateFiles()
        {
            if (string.IsNullOrEmpty(FileSystem.CommandFile))
            {
                FileSystem.CommandFile = FileSystem.DefaultCommandFile;

                FileSystem.AppendToFile(FileSystem.ConfigFile, "\nCommandFile=" + FileSystem.DefaultCommandFile);

                if (!FileSystem.FileExists(FileSystem.DefaultCommandFile))
                {
                    FileSystem.CreateFile(FileSystem.DefaultCommandFile);
                }
            }

            if (string.IsNullOrEmpty(FileSystem.ApplicationSettingsFile))
            {
                FileSystem.ApplicationSettingsFile = FileSystem.DefaultApplicationSettingsFile;

                FileSystem.AppendToFile(FileSystem.ConfigFile, "\nApplicationSettingsFile=" + FileSystem.DefaultApplicationSettingsFile);

                if (!FileSystem.DirectoryExists(FileSystem.DefaultSettingsFolder))
                {
                    FileSystem.CreateDirectory(FileSystem.DefaultSettingsFolder);
                }
            }

            if (string.IsNullOrEmpty(FileSystem.UserSettingsFile))
            {
                FileSystem.UserSettingsFile = FileSystem.DefaultUserSettingsFile;

                FileSystem.AppendToFile(FileSystem.ConfigFile, "\nUserSettingsFile=" + FileSystem.DefaultUserSettingsFile);

                if (!FileSystem.DirectoryExists(FileSystem.DefaultSettingsFolder))
                {
                    FileSystem.CreateDirectory(FileSystem.DefaultSettingsFolder);
                }
            }

            Settings.Initialize();

            Log.WriteMessage("Loading user settings");
            Settings.User.Load();
            Log.WriteDebugMessage("User settings loaded");

            Log.WriteDebugMessage("Attempting upgrade of application settings from old version of application (if needed)");
            Settings.Application.Upgrade();

            Log.WriteDebugMessage("Attempting upgrade of user settings from old version of application (if needed)");
            Settings.User.Upgrade();

            if (string.IsNullOrEmpty(FileSystem.ScreenshotsFile))
            {
                ImageFormatCollection imageFormatCollection = new ImageFormatCollection();
                ScreenCollection      screenCollection      = new ScreenCollection();

                ScreenshotCollection screenshotCollection = new ScreenshotCollection(imageFormatCollection, screenCollection);
                screenshotCollection.SaveToXmlFile(0);
            }

            if (string.IsNullOrEmpty(FileSystem.EditorsFile))
            {
                // Loading the editor collection will automatically create the default editors and add them to the collection.
                EditorCollection editorCollection = new EditorCollection();
                editorCollection.LoadXmlFileAndAddEditors();
            }

            if (string.IsNullOrEmpty(FileSystem.RegionsFile))
            {
                RegionCollection regionCollection = new RegionCollection();
                regionCollection.SaveToXmlFile();
            }

            if (string.IsNullOrEmpty(FileSystem.ScreensFile))
            {
                // Loading the screen collection will automatically create the available screens and add them to the collection.
                ScreenCollection screenCollection = new ScreenCollection();
                screenCollection.LoadXmlFileAndAddScreens(new ImageFormatCollection());
            }

            if (string.IsNullOrEmpty(FileSystem.TriggersFile))
            {
                // Loading triggers will automatically create the default triggers and add them to the collection.
                TriggerCollection triggerCollection = new TriggerCollection();
                triggerCollection.LoadXmlFileAndAddTriggers();
            }

            if (string.IsNullOrEmpty(FileSystem.TagsFile))
            {
                // Loading tags will automatically create the default tags and add them to the collection.
                TagCollection tagCollection = new TagCollection();
                tagCollection.LoadXmlFileAndAddTags();
            }

            if (string.IsNullOrEmpty(FileSystem.SchedulesFile))
            {
                // Loading schedules will automatically create the default schedules and add them to the collection.
                ScheduleCollection scheduleCollection = new ScheduleCollection();
                scheduleCollection.LoadXmlFileAndAddSchedules();
            }
        }