示例#1
0
        public void Init()
        {
            if (IsInit)
            {
                return;
            }

            IsInit = true;

            var lua     = AppApplication.Lua;
            var dialogs = new Dialogs();

            //选择器
            lua["by"]      = new By();
            lua["context"] = AppApplication.Instance.ApplicationContext;
            //app 操作
            lua["app"] = new LuaAppUtils(AppApplication.Instance);
            //设备信息
            lua["device"] = new Device();
            //弹窗
            lua["dialogs"] = dialogs;
            //脚本系统
            lua["engines"] = new Engines();
            //事件系统
            lua["events"] = new Api.Events();
            //文件系统
            lua["files"] = new LuaFiles();
            //网络请求模块
            lua["http"] = new HttpLua();
            //顔色模塊
            lua["colors"] = new Colors();

            luaGlobal = new LuaGlobalMethod(AppApplication.Instance);

            var luaGlobalType = typeof(LuaGlobalMethod);
            var dialogsType   = typeof(Dialogs);

            //加载lua可以调用C#框架函数
            lua.LoadCLRPackage();
            //注册lua全局函数
            lua.RegisterFunction("sleep", luaGlobal, luaGlobalType.GetMethod("Sleep"));
            lua.RegisterFunction("currentPackage", luaGlobal, luaGlobalType.GetMethod("CurrentPackage"));
            lua.RegisterFunction("currentActivity", luaGlobal, luaGlobalType.GetMethod("CurrentActivity"));
            lua.RegisterFunction("setClip", luaGlobal, luaGlobalType.GetMethod("SetClip"));
            lua.RegisterFunction("getClip", luaGlobal, luaGlobalType.GetMethod("GetClip"));
            lua.RegisterFunction("toast", luaGlobal, luaGlobalType.GetMethod("Toast"));
            lua.RegisterFunction("toastLog", luaGlobal, luaGlobalType.GetMethod("ToastLog"));
            lua.RegisterFunction("waitForActivity", luaGlobal, luaGlobalType.GetMethod("WaitForActivity"));
            lua.RegisterFunction("waitForPackage", luaGlobal, luaGlobalType.GetMethod("WaitForPackage"));
            lua.RegisterFunction("exit", luaGlobal, luaGlobalType.GetMethod("Exit"));
            lua.RegisterFunction("print", luaGlobal, luaGlobalType.GetMethod("Print"));
            lua.RegisterFunction("log", luaGlobal, luaGlobalType.GetMethod("Print"));

            //点击
            lua.RegisterFunction("click", luaGlobal, luaGlobalType.GetMethod("Click"));
            lua.RegisterFunction("longClick", luaGlobal, luaGlobalType.GetMethod("LongClick"));
            lua.RegisterFunction("press", luaGlobal, luaGlobalType.GetMethod("Press"));
            lua.RegisterFunction("swipe", luaGlobal, luaGlobalType.GetMethod("Swipe"));
            lua.RegisterFunction("gesture", luaGlobal, luaGlobalType.GetMethod("Gesture"));
            lua.RegisterFunction("gestures", luaGlobal, luaGlobalType.GetMethod("Gestures"));

            //弹窗
            lua.RegisterFunction("alert", dialogsType, dialogsType.GetMethod("alert"));
        }
示例#2
0
        public void Init()
        {
            if (IsInit)
            {
                return;
            }

            IsInit = true;

            dynamic lua = new DynamicLua();

            var dialogs = new Dialogs();

            _luaGlobal = new LuaGlobalMethod(AppApplication.Instance);

            //元素选择器
            lua.by      = new By();
            lua.context = AppApplication.Instance.ApplicationContext;
            //app 操作
            lua.app = new LuaAppUtils(AppApplication.Instance);
            //设备信息
            lua.device = new Api.Device();
            //弹窗
            lua.dialogs = dialogs;
            //脚本系统
            lua.engines = new Engines();
            //事件系统
            lua.events = new Api.Events();
            //文件系统
            lua.files = new LuaFiles();
            //网络请求模块
            lua.http = new HttpLua();
            //顔色模塊
            lua.colors = new Colors();
            //找图找色模块
            lua.images = new Images();
            //无障碍服务手势
            lua.keys = new KeysApi();
            //多媒体
            lua.media = new Media();
            //传感器
            lua.sensors = new Sensors();
            //本地存储
            lua.storages = new SharedPreferences();
            //线程模块
            lua.threads = new ThreadApi();
            var time = new TimerApi();

            //定时器模块
            lua.times = time;

            //注册lua全局函数
            lua.sleep           = new Action <int>(_luaGlobal.Sleep);
            lua.currentPackage  = new Func <string>(_luaGlobal.CurrentPackage);
            lua.currentActivity = new Func <string>(_luaGlobal.CurrentActivity);
            lua.setClip         = new Action <string>(_luaGlobal.SetClip);
            lua.getClip         = new Func <string>(_luaGlobal.GetClip);
            lua.toast           = new Action <string>(_luaGlobal.Toast);
            lua.toastLog        = new Action <string>(_luaGlobal.ToastLog);
            lua.waitForActivity = new Action <string, int>(_luaGlobal.WaitForActivity);
            lua.waitForPackage  = new Action <string, int>(_luaGlobal.WaitForPackage);
            lua.exit            = new Action(_luaGlobal.Exit);
            lua.print           = new Action <object>(_luaGlobal.Print);
            lua.log             = new Action <object>(_luaGlobal.Print);

            //点击
            lua.click     = new Func <int, int, bool>(_luaGlobal.Click);
            lua.longClick = new Func <int, int, bool>(_luaGlobal.LongClick);
            lua.press     = new Func <int, int, int, bool>(_luaGlobal.Press);
            lua.swipe     = new Func <int, int, int, int, int, bool>(_luaGlobal.Swipe);
            lua.gesture   = new Func <int, int[][], bool>(_luaGlobal.Gesture);
            lua.gestures  = new Func <GestureDescription.StrokeDescription[], bool>(_luaGlobal.Gestures);

            //弹窗
            lua.alert = new Action <string, string, Action>(dialogs.alert);

            //定时器
            lua.setInterval = new Func <Action, long, string>(time.setInterval);
            lua.setTimeout  = new Action <Action, long>(time.setTimeout);

            //加载文件

            LoadScript(lua);

            AppApplication.Lua = lua;
        }