public void OnSettingsUI(UIHelperBase helper) { Config = Configuration.Instance; Config.FlushStagedChanges(); //make sure no prior changes are still around //Generate arrays of colors and naming strategies String[] ColorStrategies = Enum.GetNames(typeof(ColorStrategy)); String[] NamingStrategies = Enum.GetNames(typeof(NamingStrategy)); UIHelperBase group = helper.AddGroup(Constants.ModName); group.AddDropdown("Color Strategy", ColorStrategies, (int)Config.ColorStrategy, Config.ColorStrategyChange); group.AddDropdown("Naming Strategy", NamingStrategies, (int)Config.NamingStrategy, Config.NamingStrategyChange); group.AddSpace(5); group.AddGroup("Advanced Settings"); group.AddSlider("Max Different Color Picks", 1f, 20f, 1f, (float)Config.MaxDiffColorPickAttempt, Config.MaxDiffColorPickChange); group.AddSlider("MinColorDifference", 1f, 100f, 5f, (float)Config.MinColorDiffPercentage, Config.MinColorDiffChange); group.AddCheckbox("Debug", logger.debug, logger.SetDebug); group.AddButton("Save", Config.Save); }
public override void OnCreated(IThreading threading) { logger.Message("==============================="); logger.Message("Initializing auto color monitor"); logger.Message("Initializing colors"); RandomColor.Initialize(); CategorisedColor.Initialize(); GenericNames.Initialize(); logger.Message("Loading current config"); _config = Configuration.Instance; _colorStrategy = SetColorStrategy(_config.ColorStrategy); _namingStrategy = SetNamingStrategy(_config.NamingStrategy); _usedColors = new List<Color32>(); logger.Message("Found color strategy of " + _config.ColorStrategy); logger.Message("Found naming strategy of " + _config.NamingStrategy); _initialized = true; logger.Message("done creating"); base.OnCreated(threading); }