/// <summary> /// Returns an automaton that accepts the union of the empty string and the language of the /// given automaton. /// </summary> /// <param name="a">The automaton.</param> /// <remarks> /// Complexity: linear in number of states. /// </remarks> /// <returns>An automaton that accepts the union of the empty string and the language of the /// given automaton.</returns> internal static Automaton Optional(Automaton a) { a = a.CloneExpandedIfRequired(); var s = new State(); s.AddEpsilon(a.Initial); s.Accept = true; a.Initial = s; a.IsDeterministic = false; a.ClearHashCode(); a.CheckMinimizeAlways(); return(a); }
internal static Automaton MakeInterval(int min, int max, int digits) { var a = new Automaton(); string x = Convert.ToString(min, CultureInfo.CurrentCulture); string y = Convert.ToString(max, CultureInfo.CurrentCulture); if (min > max || (digits > 0 && y.Length > digits)) { throw new ArgumentException(); } int d = digits > 0 ? digits : y.Length; var bx = new StringBuilder(); for (int i = x.Length; i < d; i++) { bx.Append('0'); } bx.Append(x); x = bx.ToString(); var by = new StringBuilder(); for (int i = y.Length; i < d; i++) { by.Append('0'); } by.Append(y); y = by.ToString(); ICollection <State> initials = new List <State>(); a.Initial = BasicAutomata.Between(x, y, 0, initials, digits <= 0); if (digits <= 0) { List <StatePair> pairs = (from p in initials where a.Initial != p select new StatePair(a.Initial, p)).ToList(); a.AddEpsilons(pairs); a.Initial.AddTransition(new Transition('0', a.Initial)); a.IsDeterministic = false; } else { a.IsDeterministic = true; } a.CheckMinimizeAlways(); return(a); }
/// <summary> /// Accepts the Kleene star (zero or more concatenated repetitions) of the language of the /// given automaton. Never modifies the input automaton language. /// </summary> /// <param name="a">The automaton.</param> /// <returns> /// An automaton that accepts the Kleene star (zero or more concatenated repetitions) /// of the language of the given automaton. Never modifies the input automaton language. /// </returns> /// <remarks> /// Complexity: linear in number of states. /// </remarks> internal static Automaton Repeat(Automaton a) { a = a.CloneExpanded(); var s = new State(); s.Accept = true; s.AddEpsilon(a.Initial); foreach (State p in a.GetAcceptStates()) { p.AddEpsilon(s); } a.Initial = s; a.IsDeterministic = false; a.ClearHashCode(); a.CheckMinimizeAlways(); return(a); }
internal static Automaton Concatenate(Automaton a1, Automaton a2) { if (a1.IsSingleton && a2.IsSingleton) { return(BasicAutomata.MakeString(a1.Singleton + a2.Singleton)); } if (BasicOperations.IsEmpty(a1) || BasicOperations.IsEmpty(a2)) { return(BasicAutomata.MakeEmpty()); } bool deterministic = a1.IsSingleton && a2.IsDeterministic; if (a1 == a2) { a1 = a1.CloneExpanded(); a2 = a2.CloneExpanded(); } else { a1 = a1.CloneExpandedIfRequired(); a2 = a2.CloneExpandedIfRequired(); } foreach (State s in a1.GetAcceptStates()) { s.Accept = false; s.AddEpsilon(a2.Initial); } a1.IsDeterministic = deterministic; a1.ClearHashCode(); a1.CheckMinimizeAlways(); return(a1); }
/// <summary> /// Adds epsilon transitions to the given automaton. This method adds extra character interval /// transitions that are equivalent to the given set of epsilon transitions. /// </summary> /// <param name="a">The automaton.</param> /// <param name="pairs">A collection of <see cref="StatePair"/> objects representing pairs of /// source/destination states where epsilon transitions should be added.</param> internal static void AddEpsilons(Automaton a, ICollection <StatePair> pairs) { a.ExpandSingleton(); var forward = new Dictionary <State, HashSet <State> >(); var back = new Dictionary <State, HashSet <State> >(); foreach (StatePair p in pairs) { HashSet <State> to = forward[p.FirstState]; if (to == null) { to = new HashSet <State>(); forward.Add(p.FirstState, to); } to.Add(p.SecondState); HashSet <State> from = back[p.SecondState]; if (from == null) { from = new HashSet <State>(); back.Add(p.SecondState, from); } from.Add(p.FirstState); } var worklist = new LinkedList <StatePair>(pairs); var workset = new HashSet <StatePair>(pairs); while (worklist.Count != 0) { StatePair p = worklist.RemoveAndReturnFirst(); workset.Remove(p); HashSet <State> to = forward[p.SecondState]; HashSet <State> from = back[p.FirstState]; if (to != null) { foreach (State s in to) { var pp = new StatePair(p.FirstState, s); if (!pairs.Contains(pp)) { pairs.Add(pp); forward[p.FirstState].Add(s); back[s].Add(p.FirstState); worklist.AddLast(pp); workset.Add(pp); if (from != null) { foreach (State q in from) { var qq = new StatePair(q, p.FirstState); if (!workset.Contains(qq)) { worklist.AddLast(qq); workset.Add(qq); } } } } } } } // Add transitions. foreach (StatePair p in pairs) { p.FirstState.AddEpsilon(p.SecondState); } a.IsDeterministic = false; a.ClearHashCode(); a.CheckMinimizeAlways(); }
/// <summary> /// Returns an automaton that accepts the intersection of the languages of the given automata. /// Never modifies the input automata languages. /// </summary> /// <param name="a1">The a1.</param> /// <param name="a2">The a2.</param> /// <returns></returns> internal static Automaton Intersection(Automaton a1, Automaton a2) { if (a1.IsSingleton) { if (a2.Run(a1.Singleton)) { return(a1.CloneIfRequired()); } return(BasicAutomata.MakeEmpty()); } if (a2.IsSingleton) { if (a1.Run(a2.Singleton)) { return(a2.CloneIfRequired()); } return(BasicAutomata.MakeEmpty()); } if (a1 == a2) { return(a1.CloneIfRequired()); } Transition[][] transitions1 = Automaton.GetSortedTransitions(a1.GetStates()); Transition[][] transitions2 = Automaton.GetSortedTransitions(a2.GetStates()); var c = new Automaton(); var worklist = new LinkedList <StatePair>(); var newstates = new Dictionary <StatePair, StatePair>(); var p = new StatePair(c.Initial, a1.Initial, a2.Initial); worklist.AddLast(p); newstates.Add(p, p); while (worklist.Count > 0) { p = worklist.RemoveAndReturnFirst(); p.S.Accept = p.FirstState.Accept && p.SecondState.Accept; Transition[] t1 = transitions1[p.FirstState.Number]; Transition[] t2 = transitions2[p.SecondState.Number]; for (int n1 = 0, b2 = 0; n1 < t1.Length; n1++) { while (b2 < t2.Length && t2[b2].Max < t1[n1].Min) { b2++; } for (int n2 = b2; n2 < t2.Length && t1[n1].Max >= t2[n2].Min; n2++) { if (t2[n2].Max >= t1[n1].Min) { var q = new StatePair(t1[n1].To, t2[n2].To); StatePair r; newstates.TryGetValue(q, out r); if (r == null) { q.S = new State(); worklist.AddLast(q); newstates.Add(q, q); r = q; } char min = t1[n1].Min > t2[n2].Min ? t1[n1].Min : t2[n2].Min; char max = t1[n1].Max < t2[n2].Max ? t1[n1].Max : t2[n2].Max; p.S.Transitions.Add(new Transition(min, max, r.S)); } } } } c.IsDeterministic = a1.IsDeterministic && a2.IsDeterministic; c.RemoveDeadTransitions(); c.CheckMinimizeAlways(); return(c); }
internal static Automaton Concatenate(IList <Automaton> l) { if (l.Count == 0) { return(BasicAutomata.MakeEmptyString()); } bool allSingleton = l.All(a => a.IsSingleton); if (allSingleton) { var b = new StringBuilder(); foreach (Automaton a in l) { b.Append(a.Singleton); } return(BasicAutomata.MakeString(b.ToString())); } else { if (l.Any(a => a.IsEmpty)) { return(BasicAutomata.MakeEmpty()); } var ids = new HashSet <int>(); foreach (Automaton a in l) { ids.Add(RuntimeHelpers.GetHashCode(a)); } bool hasAliases = ids.Count != l.Count; Automaton b = l[0]; b = hasAliases ? b.CloneExpanded() : b.CloneExpandedIfRequired(); var ac = b.GetAcceptStates(); bool first = true; foreach (Automaton a in l) { if (first) { first = false; } else { if (a.IsEmptyString()) { continue; } Automaton aa = a; aa = hasAliases ? aa.CloneExpanded() : aa.CloneExpandedIfRequired(); HashSet <State> ns = aa.GetAcceptStates(); foreach (State s in ac) { s.Accept = false; s.AddEpsilon(aa.Initial); if (s.Accept) { ns.Add(s); } } ac = ns; } } b.IsDeterministic = false; b.ClearHashCode(); b.CheckMinimizeAlways(); return(b); } }