public void RemoveUnitOnMap(Unit unit) { UnionUnits.Remove(unit); }
public void AddUnitInButtle(Unit unit) { buttle.AddUnit(unit); }
public (int, int) CreateUnionMapUnit(int x, int y, Unit unit) { CheckUnitsOnMap(unit); UnionUnits.Add(unit); return(CreateUnitOnMap(x, y, unit)); }