示例#1
0
文件: Game1.cs 项目: dnguyen/Aurora
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            startScreen = new StartScreen(this, spriteBatch, Content.Load<SpriteFont>("Fonts/menuFont"));
            Components.Add(startScreen);
            startScreen.Hide();

            actionScreen = new ActionScreen(this, spriteBatch);
            Components.Add(actionScreen);
            actionScreen.LoadContent(Content);
            actionScreen.Hide();

            activeScreen = startScreen;
            activeScreen.Show();
        }
示例#2
0
文件: Game1.cs 项目: dnguyen/Aurora
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            keyboardState = Keyboard.GetState();

            if (activeScreen == startScreen)
            {
                if (CheckKey(Keys.Enter))
                {
                    if (startScreen.SelectedIndex == 0)
                    {
                        activeScreen.Hide();
                        activeScreen = actionScreen;
                        activeScreen.Show();
                    }
                    if (startScreen.SelectedIndex == 1)
                    {
                        this.Exit();
                    }
                }
            }

            base.Update(gameTime);
            oldKeyboardState = keyboardState;
        }