/// <summary> /// Generates the code for an ArgumentList node. /// </summary> /// <param name="al">The ArgumentList node.</param> /// <returns>String containing C# code for ArgumentList al.</returns> private string GenerateArgumentList(ArgumentList al) { StringBuilder retVal = new StringBuilder(); int comma = al.kids.Count - 1; // tells us whether to print a comma foreach (SYMBOL s in al.kids) { retVal.Append(GenerateNode(s)); if (0 < comma--) retVal.Append(Generate(", ")); } return retVal.ToString(); }
/// <summary> /// Generates the node structure required to generate a default /// initialization. /// </summary> /// <param name="p"> /// Tools.Parser instance to use when instantiating nodes. /// </param> /// <param name="constantType">String describing the datatype.</param> /// <returns> /// A SYMBOL node conaining the appropriate structure for intializing a /// constantType. /// </returns> private SYMBOL GetZeroConstant(Parser p, string constantType) { switch (constantType) { case "integer": return new Constant(p, constantType, "0"); case "float": return new Constant(p, constantType, "0.0"); case "string": case "key": return new Constant(p, constantType, ""); case "list": ArgumentList al = new ArgumentList(p); return new ListConstant(p, al); case "vector": Constant vca = new Constant(p, "float", "0.0"); Constant vcb = new Constant(p, "float", "0.0"); Constant vcc = new Constant(p, "float", "0.0"); ConstantExpression vcea = new ConstantExpression(p, vca); ConstantExpression vceb = new ConstantExpression(p, vcb); ConstantExpression vcec = new ConstantExpression(p, vcc); return new VectorConstant(p, vcea, vceb, vcec); case "rotation": Constant rca = new Constant(p, "float", "0.0"); Constant rcb = new Constant(p, "float", "0.0"); Constant rcc = new Constant(p, "float", "0.0"); Constant rcd = new Constant(p, "float", "0.0"); ConstantExpression rcea = new ConstantExpression(p, rca); ConstantExpression rceb = new ConstantExpression(p, rcb); ConstantExpression rcec = new ConstantExpression(p, rcc); ConstantExpression rced = new ConstantExpression(p, rcd); return new RotationConstant(p, rcea, rceb, rcec, rced); default: return null; // this will probably break stuff } }
public FunctionCall(Parser yyp, string id, ArgumentList al) : base((yyp)) { m_id = id; kids.Add(al); }
public ArgumentList(Parser yyp, ArgumentList al, Argument a) : base((yyp)) { while (0 < al.kids.Count) kids.Add(al.kids.Pop()); AddArgument(a); }
public ListConstant(Parser yyp, ArgumentList al) : base((yyp), "list", null) { kids.Add(al); }