public AvatarAppearance ToAvatarAppearance(UUID owner) { AvatarAppearance appearance = new AvatarAppearance(owner); if (Data.Count == 0) return appearance; appearance.ClearWearables(); try { if (Data.ContainsKey("Serial")) appearance.Serial = Int32.Parse(Data["Serial"]); if (Data.ContainsKey("AvatarHeight")) appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); // Legacy Wearables if (Data.ContainsKey("BodyItem")) appearance.Wearables[AvatarWearable.BODY].Wear( UUID.Parse(Data["BodyItem"]), UUID.Parse(Data["BodyAsset"])); if (Data.ContainsKey("SkinItem")) appearance.Wearables[AvatarWearable.SKIN].Wear( UUID.Parse(Data["SkinItem"]), UUID.Parse(Data["SkinAsset"])); if (Data.ContainsKey("HairItem")) appearance.Wearables[AvatarWearable.HAIR].Wear( UUID.Parse(Data["HairItem"]), UUID.Parse(Data["HairAsset"])); if (Data.ContainsKey("EyesItem")) appearance.Wearables[AvatarWearable.EYES].Wear( UUID.Parse(Data["EyesItem"]), UUID.Parse(Data["EyesAsset"])); if (Data.ContainsKey("ShirtItem")) appearance.Wearables[AvatarWearable.SHIRT].Wear( UUID.Parse(Data["ShirtItem"]), UUID.Parse(Data["ShirtAsset"])); if (Data.ContainsKey("PantsItem")) appearance.Wearables[AvatarWearable.PANTS].Wear( UUID.Parse(Data["PantsItem"]), UUID.Parse(Data["PantsAsset"])); if (Data.ContainsKey("ShoesItem")) appearance.Wearables[AvatarWearable.SHOES].Wear( UUID.Parse(Data["ShoesItem"]), UUID.Parse(Data["ShoesAsset"])); if (Data.ContainsKey("SocksItem")) appearance.Wearables[AvatarWearable.SOCKS].Wear( UUID.Parse(Data["SocksItem"]), UUID.Parse(Data["SocksAsset"])); if (Data.ContainsKey("JacketItem")) appearance.Wearables[AvatarWearable.JACKET].Wear( UUID.Parse(Data["JacketItem"]), UUID.Parse(Data["JacketAsset"])); if (Data.ContainsKey("GlovesItem")) appearance.Wearables[AvatarWearable.GLOVES].Wear( UUID.Parse(Data["GlovesItem"]), UUID.Parse(Data["GlovesAsset"])); if (Data.ContainsKey("UnderShirtItem")) appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear( UUID.Parse(Data["UnderShirtItem"]), UUID.Parse(Data["UnderShirtAsset"])); if (Data.ContainsKey("UnderPantsItem")) appearance.Wearables[AvatarWearable.UNDERPANTS].Wear( UUID.Parse(Data["UnderPantsItem"]), UUID.Parse(Data["UnderPantsAsset"])); if (Data.ContainsKey("SkirtItem")) appearance.Wearables[AvatarWearable.SKIRT].Wear( UUID.Parse(Data["SkirtItem"]), UUID.Parse(Data["SkirtAsset"])); if (Data.ContainsKey("VisualParams")) { string[] vps = Data["VisualParams"].Split(new[] {','}); byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; for (int i = 0; i < vps.Length && i < binary.Length; i++) binary[i] = (byte) Convert.ToInt32(vps[i]); appearance.VisualParams = binary; } if (Data.ContainsKey("Textures")) { string t = Data["Textures"]; OSD tex = OSDParser.DeserializeJson(t); appearance.Texture = Primitive.TextureEntry.FromOSD(tex); } // New style wearables foreach (KeyValuePair<string, string> _kvp in Data) { if (_kvp.Key.StartsWith("Wearable ")) { string wearIndex = _kvp.Key.Substring(9); string[] wearIndices = wearIndex.Split(new[] {':'}); if (wearIndices.Length == 2 && wearIndices[1].Length == 1) { int index = Convert.ToInt32(wearIndices[0]); string[] ids = _kvp.Value.Split(new[] { ':' }); UUID itemID = new UUID(ids[0]); UUID assetID = new UUID(ids[1]); appearance.Wearables[index].Add(itemID, assetID); } else { //For when we get stuff like 0020_0_x003A_0 var index2 = wearIndices[1].Split('_'); int index = Convert.ToInt32(index2[1]); string[] ids = _kvp.Value.Split(new[] { ':' }); UUID itemID = new UUID(ids[0]); UUID assetID = new UUID(ids[1]); appearance.Wearables[index].Add(itemID, assetID); } } } // Attachments Dictionary<string, string> attchs = new Dictionary<string, string>(); Dictionary<string, string> attchsAssets = new Dictionary<string, string>(); #if (!ISWIN) foreach (KeyValuePair<string, string> _kvp in Data) { if (_kvp.Key.StartsWith("_ap_")) attchs[_kvp.Key] = _kvp.Value; if (_kvp.Key.StartsWith("_apa_")) attchsAssets[_kvp.Key] = _kvp.Value; } #else foreach (KeyValuePair<string, string> _kvp in Data.Where(_kvp => _kvp.Key.StartsWith("_ap_"))) attchs[_kvp.Key] = _kvp.Value; #endif foreach (KeyValuePair<string, string> _kvp in attchs) { string pointStr = _kvp.Key.Substring(4); int point = 0; if (!Int32.TryParse(pointStr, out point)) continue; UUID uuid = UUID.Zero; UUID.TryParse(_kvp.Value, out uuid); UUID assetuuid = UUID.Zero; if(attchsAssets.ContainsKey(_kvp.Key)) UUID.TryParse(attchsAssets[_kvp.Key], out uuid); appearance.SetAttachment(point, uuid, assetuuid); } if (appearance.Wearables[AvatarWearable.BODY].Count == 0) appearance.Wearables[AvatarWearable.BODY].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.BODY][0]); if (appearance.Wearables[AvatarWearable.SKIN].Count == 0) appearance.Wearables[AvatarWearable.SKIN].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.SKIN][0]); if (appearance.Wearables[AvatarWearable.HAIR].Count == 0) appearance.Wearables[AvatarWearable.HAIR].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.HAIR][0]); if (appearance.Wearables[AvatarWearable.EYES].Count == 0) appearance.Wearables[AvatarWearable.EYES].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.EYES][0]); } catch { // We really should report something here, returning null // will at least break the wrapper return null; } return appearance; }
/// <summary> /// This method is called by establishAppearance to copy inventory folders to make /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments /// </summary> private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap, AvatarAppearance avatarAppearance) { IInventoryService inventoryService = manager.CurrentOrFirstScene.InventoryService; InventoryFolderBase sourceFolder = inventoryService.GetFolderForType(source, InventoryType.Unknown, assetType); InventoryFolderBase destinationFolder = inventoryService.GetFolderForType (destination, InventoryType.Unknown, assetType); if (sourceFolder == null || destinationFolder == null) throw new Exception("Cannot locate folder(s)"); // Missing source folder? This should *never* be the case if (sourceFolder.Type != (short)assetType) { sourceFolder = new InventoryFolderBase { ID = UUID.Random(), Name = assetType == AssetType.Clothing ? "Clothing" : "Body Parts", Owner = source, Type = (short) assetType, ParentID = inventoryService.GetRootFolder(source).ID, Version = 1 }; inventoryService.AddFolder(sourceFolder); // store base record MainConsole.Instance.ErrorFormat("[RADMIN] Created folder for source {0}", source); } // Missing destination folder? This should *never* be the case if (destinationFolder.Type != (short)assetType) { destinationFolder = new InventoryFolderBase { ID = UUID.Random(), Name = assetType.ToString(), Owner = destination, Type = (short) assetType, ParentID = inventoryService.GetRootFolder(destination).ID, Version = 1 }; inventoryService.AddFolder(destinationFolder); // store base record MainConsole.Instance.ErrorFormat("[RADMIN] Created folder for destination {0}", source); } List<InventoryFolderBase> folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders; foreach (InventoryFolderBase folder in folders) { InventoryFolderBase extraFolder = new InventoryFolderBase { ID = UUID.Random(), Name = folder.Name, Owner = destination, Type = folder.Type, Version = folder.Version, ParentID = destinationFolder.ID }; inventoryService.AddFolder(extraFolder); MainConsole.Instance.DebugFormat("[RADMIN] Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID); List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items; foreach (InventoryItemBase item in items) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = extraFolder.ID }; ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>(); if (inventoryModule != null) inventoryModule.AddInventoryItem(destinationItem); inventoryMap.Add(item.ID, destinationItem.ID); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID); // Attach item, if original is attached int attachpoint = avatarAppearance.GetAttachpoint(item.ID); if (attachpoint != 0) { avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } } } }
private AvatarAppearance CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance, InventoryFolderBase destinationFolder) { if (destinationFolder == null) throw new Exception("Cannot locate folder(s)"); // Wearables AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables[i]; for (int ii = 0; ii < wearable.Count; ii++) { if (wearable[ii].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(wearable[ii].ItemID); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; if (InventoryService != null) InventoryService.AddItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable(); newWearable.Wear(destinationItem.ID, wearable[ii].AssetID); avatarAppearance.SetWearable(i, newWearable); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[ii].ItemID, destinationFolder.ID); } } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(itemID, source); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; if (InventoryService != null) InventoryService.AddItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } return avatarAppearance; }
/// <summary> /// This method is called by establishAppearance to do a copy all inventory items /// worn or attached to the Clothing inventory folder of the receiving avatar. /// In parallel the avatar wearables and attachments are updated. /// </summary> private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance) { IInventoryService inventoryService = manager.CurrentOrFirstScene.InventoryService; // Get Clothing folder of receiver InventoryFolderBase destinationFolder = inventoryService.GetFolderForType (destination, InventoryType.Wearable, AssetType.Clothing); if (destinationFolder == null) throw new Exception("Cannot locate folder(s)"); // Missing destination folder? This should *never* be the case if (destinationFolder.Type != (short)AssetType.Clothing) { destinationFolder = new InventoryFolderBase { ID = UUID.Random(), Name = "Clothing", Owner = destination, Type = (short) AssetType.Clothing, ParentID = inventoryService.GetRootFolder(destination).ID, Version = 1 }; inventoryService.AddFolder(destinationFolder); // store base record MainConsole.Instance.ErrorFormat("[RADMIN] Created folder for destination {0}", source); } // Wearables AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables[i]; if (wearable[0].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source); item = inventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>(); if (inventoryModule != null) inventoryModule.AddInventoryItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable(); newWearable.Wear(destinationItem.ID, wearable[0].AssetID); avatarAppearance.SetWearable(i, newWearable); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID); } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(itemID, source); item = inventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination) { Name = item.Name, Description = item.Description, InvType = item.InvType, CreatorId = item.CreatorId, CreatorData = item.CreatorData, CreatorIdAsUuid = item.CreatorIdAsUuid, NextPermissions = item.NextPermissions, CurrentPermissions = item.CurrentPermissions, BasePermissions = item.BasePermissions, EveryOnePermissions = item.EveryOnePermissions, GroupPermissions = item.GroupPermissions, AssetType = item.AssetType, AssetID = item.AssetID, GroupID = item.GroupID, GroupOwned = item.GroupOwned, SalePrice = item.SalePrice, SaleType = item.SaleType, Flags = item.Flags, CreationDate = item.CreationDate, Folder = destinationFolder.ID }; ILLClientInventory inventoryModule = manager.CurrentOrFirstScene.RequestModuleInterface<ILLClientInventory>(); if (inventoryModule != null) inventoryModule.AddInventoryItem(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } }
private AvatarAppearance CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance, InventoryFolderBase destinationFolder, UUID agentid, out List<InventoryItemBase> items) { if (destinationFolder == null) throw new Exception("Cannot locate folder(s)"); items = new List<InventoryItemBase>(); // Wearables AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables[i]; for (int ii = 0; ii < wearable.Count; ii++) { if (wearable[ii].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(wearable[ii].ItemID); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = InventoryService.InnerGiveInventoryItem(destination, destination, item, destinationFolder.ID, false); items.Add(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable(); newWearable.Wear(destinationItem.ID, wearable[ii].AssetID); avatarAppearance.SetWearable(i, newWearable); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[ii].ItemID, destinationFolder.ID); } } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(itemID, source); item = InventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = InventoryService.InnerGiveInventoryItem(destination, destination, item, destinationFolder.ID, false); items.Add(destinationItem); MainConsole.Instance.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } return avatarAppearance; }