public void LoadModuleFromArchive(byte[] data, string filePath, TarArchiveReader.TarEntryType type, IScene scene) { if (filePath.StartsWith("parcels/")) { if (!m_merge) { //Only use if we are not merging LandData parcel = new LandData(); OSD parcelData = OSDParser.DeserializeLLSDBinary(data); parcel.FromOSD((OSDMap) parcelData); m_parcels.Add(parcel); } } #region New Style Terrain Loading else if (filePath.StartsWith("newstyleterrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainMap = ReadTerrain(data, scene); } else if (filePath.StartsWith("newstylerevertterrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainRevertMap = ReadTerrain(data, scene); } else if (filePath.StartsWith("newstylewater/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainWaterMap = ReadTerrain(data, scene); } else if (filePath.StartsWith("newstylerevertwater/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainWaterRevertMap = ReadTerrain(data, scene); } #endregion #region Old Style Terrain Loading else if (filePath.StartsWith("terrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadFromStream(filePath, ms, 0, 0); ms.Close(); } else if (filePath.StartsWith("revertterrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadRevertMapFromStream(filePath, ms, 0, 0); ms.Close(); } else if (filePath.StartsWith("water/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadWaterFromStream(filePath, ms, 0, 0); ms.Close(); } else if (filePath.StartsWith("revertwater/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadWaterRevertMapFromStream(filePath, ms, 0, 0); ms.Close(); } #endregion else if (filePath.StartsWith("entities/")) { MemoryStream ms = new MemoryStream(data); ISceneEntity sceneObject = SceneEntitySerializer.SceneObjectSerializer.FromXml2Format(ref ms, scene); ms.Close(); ms = null; data = null; m_groups.Add(sceneObject); } else if (filePath.StartsWith("assets/")) { if (m_loadAssets) { AssetBase asset = new AssetBase(); asset.Unpack(OSDParser.DeserializeJson(Encoding.UTF8.GetString(data))); scene.AssetService.Store(asset); } } }