示例#1
0
 public OSDMap PackRegionInfoData()
 {
     OSDMap args = new OSDMap();
     args["region_id"] = OSD.FromUUID(RegionID);
     if ((RegionName != null) && !RegionName.Equals(""))
         args["region_name"] = OSD.FromString(RegionName);
     args["region_xloc"] = OSD.FromString(RegionLocX.ToString());
     args["region_yloc"] = OSD.FromString(RegionLocY.ToString());
     if (RegionType != String.Empty)
         args["region_type"] = OSD.FromString(RegionType);
     args["region_size_x"] = OSD.FromInteger(RegionSizeX);
     args["region_size_y"] = OSD.FromInteger(RegionSizeY);
     args["region_size_z"] = OSD.FromInteger(RegionSizeZ);
     args["InfiniteRegion"] = OSD.FromBoolean(InfiniteRegion);
     args["scope_id"] = OSD.FromUUID(ScopeID);
     args["all_scope_ids"] = AllScopeIDs.ToOSDArray();
     args["object_capacity"] = OSD.FromInteger(m_objectCapacity);
     args["region_type"] = OSD.FromString(RegionType);
     args["see_into_this_sim_from_neighbor"] = OSD.FromBoolean(SeeIntoThisSimFromNeighbor);
     args["startupType"] = OSD.FromInteger((int) Startup);
     args["RegionSettings"] = RegionSettings.ToOSD();
     args["GridSecureSessionID"] = GridSecureSessionID;
     if (EnvironmentSettings != null)
         args["EnvironmentSettings"] = EnvironmentSettings;
     args["OpenRegionSettings"] = OpenRegionSettings.ToOSD();
     return args;
 }
示例#2
0
        public void UnpackRegionInfoData(OSDMap args)
        {
            if (args.ContainsKey("region_id"))
                RegionID = args["region_id"].AsUUID();
            if (args.ContainsKey("region_name"))
                RegionName = args["region_name"].AsString();
            if (args.ContainsKey("http_port"))
                UInt32.TryParse(args["http_port"].AsString(), out m_httpPort);
            if (args.ContainsKey("region_xloc"))
            {
                int locx;
                Int32.TryParse(args["region_xloc"].AsString(), out locx);
                RegionLocX = locx;
            }
            if (args.ContainsKey("region_yloc"))
            {
                int locy;
                Int32.TryParse(args["region_yloc"].AsString(), out locy);
                RegionLocY = locy;
            }
            IPAddress ip_addr = null;
            if (args.ContainsKey("internal_ep_address"))
            {
                IPAddress.TryParse(args["internal_ep_address"].AsString(), out ip_addr);
            }
            int port = 0;
            if (args.ContainsKey("internal_ep_port"))
            {
                Int32.TryParse(args["internal_ep_port"].AsString(), out port);
            }
            InternalEndPoint = new IPEndPoint(ip_addr, port);
            if (args.ContainsKey("region_type"))
                m_regionType = args["region_type"].AsString();

            if (args.ContainsKey("scope_id"))
                ScopeID = args["scope_id"].AsUUID();
            if (args.ContainsKey("all_scope_ids"))
                AllScopeIDs = ((OSDArray) args["all_scope_ids"]).ConvertAll<UUID>(o => o);

            if (args.ContainsKey("region_size_x"))
                RegionSizeX = args["region_size_x"].AsInteger();
            if (args.ContainsKey("region_size_y"))
                RegionSizeY = args["region_size_y"].AsInteger();
            if (args.ContainsKey("region_size_z"))
                RegionSizeZ = args["region_size_z"].AsInteger();

            if (args.ContainsKey("object_capacity"))
                m_objectCapacity = args["object_capacity"].AsInteger();
            if (args.ContainsKey("region_type"))
                RegionType = args["region_type"].AsString();
            if (args.ContainsKey("see_into_this_sim_from_neighbor"))
                SeeIntoThisSimFromNeighbor = args["see_into_this_sim_from_neighbor"].AsBoolean();
            if (args.ContainsKey("startupType"))
                Startup = (StartupType) args["startupType"].AsInteger();
            if (args.ContainsKey("InfiniteRegion"))
                InfiniteRegion = args["InfiniteRegion"].AsBoolean();
            if (args.ContainsKey("RegionSettings"))
            {
                RegionSettings = new RegionSettings();
                RegionSettings.FromOSD((OSDMap) args["RegionSettings"]);
            }
            if (args.ContainsKey("GridSecureSessionID"))
                GridSecureSessionID = args["GridSecureSessionID"];
            if (args.ContainsKey("OpenRegionSettings"))
            {
                OpenRegionSettings = new OpenRegionSettings();
                OpenRegionSettings.FromOSD((OSDMap) args["OpenRegionSettings"]);
            }
            else
                OpenRegionSettings = new OpenRegionSettings();
            if (args.ContainsKey("EnvironmentSettings"))
                EnvironmentSettings = args["EnvironmentSettings"];
        }
        /// <summary>
        ///     Deserialize settings
        /// </summary>
        /// <param name="serializedSettings"></param>
        /// <returns></returns>
        /// <exception cref="System.Xml.XmlException"></exception>
        public static RegionSettings Deserialize(string serializedSettings)
        {
            RegionSettings settings = new RegionSettings();

            StringReader sr = new StringReader(serializedSettings);
            XmlTextReader xtr = new XmlTextReader(sr);

            xtr.ReadStartElement("RegionSettings");

            xtr.ReadStartElement("General");

            while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
            {
                switch (xtr.Name)
                {
                    case "AllowDamage":
                        settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "AllowLandResell":
                        settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "AllowLandJoinDivide":
                        settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "BlockFly":
                        settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "BlockLandShowInSearch":
                        settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "BlockTerraform":
                        settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "DisableCollisions":
                        settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "DisablePhysics":
                        settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "DisableScripts":
                        settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "MaturityRating":
                        settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "RestrictPushing":
                        settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "AgentLimit":
                        settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "ObjectBonus":
                        settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                }
            }

            xtr.ReadEndElement();
            xtr.ReadStartElement("GroundTextures");

            while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
            {
                switch (xtr.Name)
                {
                    case "Texture1":
                        settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "Texture2":
                        settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "Texture3":
                        settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "Texture4":
                        settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "ElevationLowSW":
                        settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "ElevationLowNW":
                        settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "ElevationLowSE":
                        settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "ElevationLowNE":
                        settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "ElevationHighSW":
                        settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "ElevationHighNW":
                        settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "ElevationHighSE":
                        settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "ElevationHighNE":
                        settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                }
            }

            xtr.ReadEndElement();
            xtr.ReadStartElement("Terrain");

            while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
            {
                switch (xtr.Name)
                {
                    case "WaterHeight":
                        settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
                        break;
                    case "TerrainRaiseLimit":
                        settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString(),
                                                                  Culture.NumberFormatInfo);
                        break;
                    case "TerrainLowerLimit":
                        settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString(),
                                                                  Culture.NumberFormatInfo);
                        break;
                    case "UseEstateSun":
                        settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                    case "FixedSun":
                        settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
                        break;
                }
            }

            xtr.Close();

            return settings;
        }
        public static string Serialize(RegionSettings settings)
        {
            StringWriter sw = new StringWriter();
            XmlTextWriter xtw = new XmlTextWriter(sw) {Formatting = Formatting.Indented};
            xtw.WriteStartDocument();

            xtw.WriteStartElement("RegionSettings");

            xtw.WriteStartElement("General");
            xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
            xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
            xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
            xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
            xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
            xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
            xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
            xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
            xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
            xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
            xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
            xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
            xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("GroundTextures");
            xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
            xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
            xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
            xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
            xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
            xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
            xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
            xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
            xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
            xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
            xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
            xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
            xtw.WriteEndElement();

            xtw.WriteStartElement("Terrain");
            xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
            xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
            xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
            xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
            xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
            // XXX: Need to expose interface to get sun phase information from sun module
            // xtw.WriteStartElement("SunPhase",
            xtw.WriteEndElement();

            xtw.WriteEndElement();

            xtw.Close();

            return sw.ToString();
        }
示例#5
0
        private warp_Object CreateTerrain(WarpRenderer renderer, bool textureTerrain)
        {
            ITerrainChannel terrain = m_scene.RequestModuleInterface <ITerrainChannel>();

            float       diff = (float)m_scene.RegionInfo.RegionSizeY / (float)Constants.RegionSize;
            warp_Object obj  =
                new warp_Object(Constants.RegionSize * Constants.RegionSize,
                                ((Constants.RegionSize - 1) * (Constants.RegionSize - 1) * 2));

            for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff)
            {
                for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff)
                {
                    warp_Vector pos = ConvertVector(x, y, terrain[(int)x, (int)y]);
                    obj.addVertex(new warp_Vertex(pos, x / (float)(m_scene.RegionInfo.RegionSizeX),
                                                  (((float)m_scene.RegionInfo.RegionSizeX) - y) /
                                                  (m_scene.RegionInfo.RegionSizeX)));
                }
            }

            for (float y = 0; y < m_scene.RegionInfo.RegionSizeY; y += diff)
            {
                for (float x = 0; x < m_scene.RegionInfo.RegionSizeX; x += diff)
                {
                    float newX = x / diff;
                    float newY = y / diff;
                    if (newX < Constants.RegionSize - 1 && newY < Constants.RegionSize - 1)
                    {
                        int v = (int)(newY * Constants.RegionSize + newX);

                        // Normal
                        Vector3 v1 = new Vector3(newX, newY, (terrain[(int)x, (int)y]) / Constants.TerrainCompression);
                        Vector3 v2 = new Vector3(newX + 1, newY,
                                                 (terrain[(int)x + 1, (int)y]) / Constants.TerrainCompression);
                        Vector3 v3 = new Vector3(newX, newY + 1,
                                                 (terrain[(int)x, (int)(y + 1)]) / Constants.TerrainCompression);
                        warp_Vector norm = ConvertVector(SurfaceNormal(v1, v2, v3));
                        norm            = norm.reverse();
                        obj.vertex(v).n = norm;

                        // Triangle 1
                        obj.addTriangle(
                            v,
                            v + 1,
                            v + Constants.RegionSize);

                        // Triangle 2
                        obj.addTriangle(
                            v + Constants.RegionSize + 1,
                            v + Constants.RegionSize,
                            v + 1);
                    }
                }
            }

            renderer.Scene.addObject("Terrain", obj);

            UUID[]  textureIDs   = new UUID[4];
            float[] startHeights = new float[4];
            float[] heightRanges = new float[4];

            RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings;

            textureIDs[0] = regionInfo.TerrainTexture1;
            textureIDs[1] = regionInfo.TerrainTexture2;
            textureIDs[2] = regionInfo.TerrainTexture3;
            textureIDs[3] = regionInfo.TerrainTexture4;

            startHeights[0] = (float)regionInfo.Elevation1SW;
            startHeights[1] = (float)regionInfo.Elevation1NW;
            startHeights[2] = (float)regionInfo.Elevation1SE;
            startHeights[3] = (float)regionInfo.Elevation1NE;

            heightRanges[0] = (float)regionInfo.Elevation2SW;
            heightRanges[1] = (float)regionInfo.Elevation2NW;
            heightRanges[2] = (float)regionInfo.Elevation2SE;
            heightRanges[3] = (float)regionInfo.Elevation2NE;

            uint globalX, globalY;

            Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY);

            Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
                                              new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain);
            warp_Texture  texture  = new warp_Texture(image);
            warp_Material material = new warp_Material(texture);

            material.setReflectivity(0); // reduces tile seams a bit thanks lkalif
            renderer.Scene.addMaterial("TerrainColor", material);
            renderer.SetObjectMaterial("Terrain", "TerrainColor");
            return(obj);
        }
示例#6
0
        public void UnpackRegionInfoData(OSDMap args)
        {
            if (args.ContainsKey("region_id"))
                RegionID = args["region_id"].AsUUID();
            if (args.ContainsKey("region_name"))
                RegionName = args["region_name"].AsString();
            if (args.ContainsKey("http_port"))
                UInt32.TryParse(args["http_port"].AsString(), out m_httpPort);
            if (args.ContainsKey("region_xloc"))
            {
                int locx;
                Int32.TryParse(args["region_xloc"].AsString(), out locx);
                RegionLocX = locx;
            }
            if (args.ContainsKey("region_yloc"))
            {
                int locy;
                Int32.TryParse(args["region_yloc"].AsString(), out locy);
                RegionLocY = locy;
            }
            if (args.ContainsKey("region_type"))
                m_regionType = args["region_type"].AsString();

            if (args.ContainsKey("scope_id"))
                ScopeID = args["scope_id"].AsUUID();
            if (args.ContainsKey("all_scope_ids"))
                AllScopeIDs = ((OSDArray) args["all_scope_ids"]).ConvertAll<UUID>(o => o);

            if (args.ContainsKey("region_size_x"))
                RegionSizeX = args["region_size_x"].AsInteger();
            if (args.ContainsKey("region_size_y"))
                RegionSizeY = args["region_size_y"].AsInteger();
            if (args.ContainsKey("region_size_z"))
                RegionSizeZ = args["region_size_z"].AsInteger();

            if (args.ContainsKey("object_capacity"))
                m_objectCapacity = args["object_capacity"].AsInteger();
            if (args.ContainsKey("region_type"))
                RegionType = args["region_type"].AsString();
            if (args.ContainsKey("see_into_this_sim_from_neighbor"))
                SeeIntoThisSimFromNeighbor = args["see_into_this_sim_from_neighbor"].AsBoolean();
            if (args.ContainsKey("startupType"))
                Startup = (StartupType) args["startupType"].AsInteger();
            if (args.ContainsKey("InfiniteRegion"))
                InfiniteRegion = args["InfiniteRegion"].AsBoolean();
            if (args.ContainsKey("RegionSettings"))
            {
                RegionSettings = new RegionSettings();
                RegionSettings.FromOSD((OSDMap) args["RegionSettings"]);
            }
            if (args.ContainsKey("GridSecureSessionID"))
                GridSecureSessionID = args["GridSecureSessionID"];
            if (args.ContainsKey("OpenRegionSettings"))
            {
                OpenRegionSettings = new OpenRegionSettings();
                OpenRegionSettings.FromOSD((OSDMap) args["OpenRegionSettings"]);
            }
            else
                OpenRegionSettings = new OpenRegionSettings();
            if (args.ContainsKey("EnvironmentSettings"))
                EnvironmentSettings = args["EnvironmentSettings"];
        }