public static void System_Broadcast(string from, string format, params object[] args) { var packet = new Packet(Op.Chat, MabiId.Broadcast); foreach (var msg in string.Format(format, args).Chunkify(100)) // Mabi displays up to 100 chars { packet.PutByte(0); packet.PutString("<{0}>", from); packet.PutString(msg); packet.PutByte(true); packet.PutUInt(0xFFFF8080); packet.PutInt(0); packet.PutByte(0); ChannelServer.Instance.World.Broadcast(packet); packet.Clear(packet.Op, packet.Id); } }
/// <summary> /// Sends system message (special Chat) to creature's client. /// </summary> /// <param name="creature"></param> /// <param name="from"></param> /// <param name="format"></param> /// <param name="args"></param> private static void SystemMessage(Creature creature, string from, string format, params object[] args) { var packet = new Packet(Op.Chat, creature.EntityId); foreach (var msg in string.Format(format, args).Chunkify(100)) // Mabi displays up to 100 chars { packet.PutByte(0); packet.PutString(from); packet.PutString(msg); packet.PutByte(true); packet.PutUInt(0xFFFF8080); packet.PutInt(0); packet.PutByte(0); creature.Client.Send(packet); packet.Clear(packet.Op, packet.Id); } }