public void SetBossroom(byte pX, byte pY, short pArea) { this.BossRoom = new DungeonRoom(this, pX, pY, pArea, Puzzle.Boss); this.Exit = new DungeonRoom(this, pX, (byte)(pY + 2), (short)(pArea + 0x0001), Puzzle.Reward); }
public void SetEntrance(byte pX, byte pY, short pArea, Door pUpstairsExit) { this.Entrance = new DungeonRoom(this, pX, pY, pArea, Puzzle.FloorUp, pUpstairsExit); }
public void SetExit(byte pX, byte pY, short pArea, Door pDownstairsExit) { this.Exit = new DungeonRoom(this, pX, pY, pArea, Puzzle.FloorUp, pDownstairsExit); }
public SpawnPattern(DungeonRoom pParent) { _parent = pParent; }