示例#1
0
        /// <summary>
        /// Multiply the number of goals for any team that aren't the team that triggered this power-up
        /// </summary>
        /// <param name="team">The team that triggered this power-up.</param>
        public void MultiGoal(PongTeam team)
        {
            // At first we destroy each temporary goal
            foreach (var goal in goals)
            {
                if (goal.tempGoal)
                {
                    Destroy(goal);
                }
            }

            // We create a temporary goal at the top if there's no permanent goal already there.
            if (!goals.Exists(x => x.side == Side.Top))
            {
                var topGoal = GameObject.Instantiate(_goalPrefab);
                topGoal.Init(OpposingTeam(team).PickRandom(), _startingRatio, Side.Top, true);
                if (_powerUpSettings.multiGoalTime > 0)
                {
                    Destroy(topGoal.gameObject, _powerUpSettings.multiGoalTime);
                }
            }

            // We create a temporary goal at the bottom if there's no permanent goal already there.
            if (!goals.Exists(x => x.side == Side.Bottom))
            {
                var bottomGoal = GameObject.Instantiate(_goalPrefab);
                bottomGoal.Init(OpposingTeam(team).PickRandom(), _startingRatio, Side.Bottom, true);
                if (_powerUpSettings.multiGoalTime > 0)
                {
                    Destroy(bottomGoal.gameObject, _powerUpSettings.multiGoalTime);
                }
            }
        }
示例#2
0
        void InitSetUp()
        {
            ClearAll();
            var team1 = new PongTeam("Team 1", Color.red);
            var team2 = new PongTeam("Team 2", Color.green);

            pongTeams.Add(team1);
            pongTeams.Add(team2);
        }
示例#3
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        /// <summary>
        /// Init the values of the pong goal
        /// </summary>
        public void Init(PongTeam team, float ratio, Side side, bool tempGoal = false)
        {
            this.GetComponent <SpriteRenderer> ().color = team.color;

            SetGoalSide(side);

            this.team     = team;
            this.side     = side;
            this._ratio   = ratio;
            this.tempGoal = tempGoal;

            ResizeSprite(ratio);
        }
示例#4
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        IEnumerator TimedGoalSizeDecrease(float multiplicator, PongTeam team)
        {
            foreach (var goal in goals)
            {
                if (goal.team == team)
                {
                    goal.ratio = goal.ratio / multiplicator;
                }
            }

            if (_powerUpSettings.goalDecreaseTime > 0.0f)
            {
                yield return(new WaitForSeconds(_powerUpSettings.goalIncreaseTime));

                foreach (var goal in goals)
                {
                    if (goal.team == team)
                    {
                        goal.ratio = goal.ratio * multiplicator;
                    }
                }
            }
        }
示例#5
0
 /// <summary>
 /// Returns all teams that are not the given team
 /// </summary>
 /// <returns>The team.</returns>
 /// <param name="team">All of the other teams.</param>
 public List <PongTeam> OpposingTeam(PongTeam team)
 {
     return(pongTeams.FindAll(x => x != team));
 }
示例#6
0
 /// <summary>
 /// Decrease the size of the goal of the team that triggered this power-up.
 /// </summary>
 /// <param name="multiplicator">Multiplicator.</param>
 /// <param name="team">The team that triggered this power up.</param>
 public void DecreaseGoalSize(float multiplicator, PongTeam team)
 {
     StartCoroutine(TimedGoalSizeDecrease(multiplicator, team));
 }