示例#1
0
        internal override void RegisterUIControlEvent(string uiControlsName, UIBehaviour uIBehaviour)
        {
            switch (uiControlsName)
            {
            case "Background":
                uIBehaviour.OnEventTrigger(UnityEngine.EventSystems.EventTriggerType.Drag,
                                           new UnityEngine.Events.UnityAction <UnityEngine.EventSystems.BaseEventData>((baseEvent) =>
                                                                                                                       DragWindow(this.currentWindow)
                                                                                                                       ));
                break;

            case "Seting":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() =>
                                                                             UIManager.Instance.OpenPanel("SetingPanel")
                                                                             ));
                break;

            case "Minimize":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() => {
                    //最小化
                    ShowWindow(GetForegroundWindow(), SW_SHOWMINIMIZED);
                }));
                break;

            case "Maximize":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() => {
                    if (isMax)
                    {
                        //还原
                        ShowWindow(GetForegroundWindow(), SW_SHOWRESTORE);
                        this.isMax = false;
                    }
                    else
                    {
                        //最大化
                        ShowWindow(GetForegroundWindow(), SW_SHOWMAXIMIZED);
                        this.isMax = true;
                    }
                }));
                break;

            case "Close":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() => {
                    if (UnityEngine.Application.isEditor)
                    {
                        return;
                    }
                    UnityEngine.Application.Quit();
                }));
                break;

            default:
                break;
            }
        }
示例#2
0
        /// <summary>
        /// UI控件注册事件
        /// </summary>
        /// <param name="uiControlsName">UI控件名称</param>
        /// <param name="uIBehaviour">UI控件</param>
        internal override void RegisterUIControlEvent(string uiControlsName, UIBehaviour uIBehaviour)
        {
            switch (uiControlsName)
            {
            case "SinglePlay":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn) => {
                    if (isOn)
                    {
                        SongControl.ChangeSongPlayType(CycleType.SinglePlay);
                    }
                }));
                break;

            case "SingleCycle":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn) => {
                    if (isOn)
                    {
                        SongControl.ChangeSongPlayType(CycleType.SingleCycle);
                    }
                }));
                break;

            case "PlayOrder":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn) => {
                    if (isOn)
                    {
                        SongControl.ChangeSongPlayType(CycleType.PlayInOrder);
                    }
                }));
                break;

            case "LoopPlayack":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn) => {
                    if (isOn)
                    {
                        SongControl.ChangeSongPlayType(CycleType.LoopPlayback);
                    }
                }));
                break;

            case "RandomPlay":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn) => {
                    if (isOn)
                    {
                        SongControl.ChangeSongPlayType(CycleType.RandomPlay);
                    }
                }));
                break;

            default:
                break;
            }
        }
示例#3
0
 /// <summary>
 /// 注册UI控件
 /// </summary>
 /// <param name="uiControlsName">UI控件名称</param>
 /// <param name="uIBehaviour">UIBehaviour</param>
 internal void RegisterUIControl(string uiControlsName, UIBehaviour uIBehaviour)
 {
     if (this.uiControls == null)
     {
         this.uiControls = new Dictionary <string, UIBehaviour>();
     }
     if (!this.uiControls.ContainsKey(uiControlsName))
     {
         this.uiControls.Add(uiControlsName, uIBehaviour);
         this.RegisterUIControlEvent(uiControlsName, uIBehaviour);
     }
 }
示例#4
0
 /// <summary>
 /// 注册UI事件
 /// </summary>
 /// <param name="uIBehaviour">UIBehaviour</param>
 /// <param name="minValue">最小值</param>
 /// <param name="maxValue">最大值</param>
 /// <param name="textValueName">显示文本</param>
 private void RegisterUIControlEvent(UIBehaviour uIBehaviour, float minValue, float maxValue, string textValueName, string uiControlName)
 {
     uIBehaviour.OnSliderValueChange(new UnityEngine.Events.UnityAction <float>((value) => {
         value = UnityEngine.Mathf.Clamp(value, minValue, maxValue);
         if (this.uiControls.ContainsKey(textValueName))
         {
             this.uiControls[textValueName].GetText().text = value.ToString();
         }
         //控制层更新数据
         UISettingControl.OnSettingValueChange(uiControlName, value);
     }));
 }
示例#5
0
        /// <summary>
        /// UI控件注册事件
        /// </summary>
        /// <param name="uiControlsName">UI控件名称</param>
        /// <param name="uIBehaviour">UI控件</param>
        internal override void RegisterUIControlEvent(string uiControlsName, UIBehaviour uIBehaviour)
        {
            switch (uiControlsName)
            {
            case "VolumeSlider":
                uIBehaviour.OnSliderValueChange(new UnityEngine.Events.UnityAction <float>((value) => SongControl.ChangeSongVolume(value)));
                break;

            default:
                break;
            }
        }
示例#6
0
 /// <summary>
 /// 注册UI事件
 /// </summary>
 /// <param name="uIBehaviour">UIBehaviour</param>
 /// <param name="imageName">显示图片</param>
 private void RegisterUIControlEvent(UIBehaviour uIBehaviour, string imageName, string uiControlName)
 {
     uIBehaviour.OnInputFieldEndEdit(new UnityEngine.Events.UnityAction <string>((content) => {
         if (UnityEngine.ColorUtility.TryParseHtmlString(content, out UnityEngine.Color colorValue))
         {
             if (this.uiControls.ContainsKey(imageName))
             {
                 this.uiControls[imageName].GetImage().color = colorValue;
             }
             //控制层更新数据
             UISettingControl.OnSettingValueChange(uiControlName, colorValue);
         }
     }));
 }
示例#7
0
 /// <summary>
 /// 注册UI控件响应或被响应事件
 /// </summary>
 /// <param name="uiControlsName">UI控件名称</param>
 /// <param name="uIBehaviour">UI控件</param>
 internal virtual void RegisterUIControlEvent(string uiControlsName, UIBehaviour uIBehaviour)
 {
 }
示例#8
0
        /// <summary>
        /// 注册UI控件响应或被响应事件
        /// </summary>
        /// <param name="uiControlName">UI控件名称</param>
        /// <param name="uIBehaviour">UI控件</param>
        internal override void RegisterUIControlEvent(string uiControlName, UIBehaviour uIBehaviour)
        {
            switch (uiControlName)
            {
                #region 标题
            case "ExitButton":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() => {
                    if (!this.isApply)
                    {
                        UISettingControl.Cancel();
                    }
                    if (this.uiControls.ContainsKey("Scroll View"))
                    {
                        this.uiControls["Scroll View"].GetComponent <ScrollRect>().verticalNormalizedPosition = 1.0f;
                    }
                    UIManager.Instance.ClosePanel(this.gameObject.name);
                }));
                break;
                #endregion

                #region List
            case "VisualizationToggle":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn => {
                    if (!isOn)
                    {
                        return;
                    }
                    if (!this.uiControls.ContainsKey("Scroll View"))
                    {
                        return;
                    }
                    this.uiControls["Scroll View"].GetComponent <ScrollRect>().verticalNormalizedPosition = 1.0f;
                })));
                break;

            case "LyricToggle":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn => {
                    if (!isOn)
                    {
                        return;
                    }
                    if (!this.uiControls.ContainsKey("Scroll View"))
                    {
                        return;
                    }
                    this.uiControls["Scroll View"].GetComponent <ScrollRect>().verticalNormalizedPosition = 0.38f;
                })));
                break;

            case "AboutToggle":
                uIBehaviour.OnToggleValueChange(new UnityEngine.Events.UnityAction <bool>((isOn => {
                    if (!isOn)
                    {
                        return;
                    }
                    if (!this.uiControls.ContainsKey("Scroll View"))
                    {
                        return;
                    }
                    this.uiControls["Scroll View"].GetComponent <ScrollRect>().verticalNormalizedPosition = 0.0f;
                })));
                break;
                #endregion

                #region 内容
            //可视化设置
            case "RadiusSlider":
                this.RegisterUIControlEvent(uIBehaviour, 2.8f, 4.2f, "RadiusValueText", "RadiusSlider");
                break;

            case "OffsetXSlider":
                this.RegisterUIControlEvent(uIBehaviour, -5.6f, 5.6f, "OffsetXValueText", "OffsetXSlider");
                break;

            case "OffsetYSlider":
                this.RegisterUIControlEvent(uIBehaviour, -1.4f, 1.4f, "OffsetYValueText", "OffsetYSlider");
                break;

            case "AudioDataCountSlider":
                uIBehaviour.OnSliderValueChange(new UnityEngine.Events.UnityAction <float>((value) => {
                    value = UnityEngine.Mathf.Clamp(value, 0, 3);
                    value = UnityEngine.Mathf.Pow(2, (6 + value));
                    if (this.uiControls.ContainsKey("AudioDataCountValueText"))
                    {
                        this.uiControls["AudioDataCountValueText"].GetText().text = value.ToString();
                    }
                    //控制层更新数据
                    UISettingControl.OnSettingValueChange(uiControlName, value);
                }));
                break;

            case "LineWidthSlider":
                this.RegisterUIControlEvent(uIBehaviour, 0.02f, 0.1f, "LineWidthValueText", "LineWidthSlider");
                break;

            case "MinHightSlider":
                this.RegisterUIControlEvent(uIBehaviour, 0.14f, 0.42f, "MinHightValueText", "MinHightSlider");
                break;

            case "MaxHightSlider":
                this.RegisterUIControlEvent(uIBehaviour, 1.4f, 2.1f, "MaxHightValueText", "MaxHightSlider");
                break;

            case "ColorBrightnessSlider":
                this.RegisterUIControlEvent(uIBehaviour, 2.1f, 5.0f, "ColorBrightnessValueText", "ColorBrightnessSlider");
                break;

            case "MainColorInputField":
                this.RegisterUIControlEvent(uIBehaviour, "MainColorImage", "MainColorInputField");
                break;

            case "ViceColorInputField":
                this.RegisterUIControlEvent(uIBehaviour, "ViceColorImage", "ViceColorInputField");
                break;

            case "UpdateIntervalSlider":
                this.RegisterUIControlEvent(uIBehaviour, 0.02f, 0.3f, "UpdateIntervalValueText", "UpdateIntervalSlider");
                break;

            case "AmplificationFactorSlider":
                this.RegisterUIControlEvent(uIBehaviour, 7f, 28f, "AmplificationFactorValueText", "AmplificationFactorSlider");
                break;

            case "RotateSpeedSlider":
                this.RegisterUIControlEvent(uIBehaviour, -30f, 30f, "RotateSpeedValueText", "RotateSpeedSlider");
                break;

            //歌词设置
            case "BaseFontColorInputField":
                this.RegisterUIControlEvent(uIBehaviour, "BaseFontColorImage", "BaseFontColorInputField");
                break;

            case "CurrentFontColorInputField":
                this.RegisterUIControlEvent(uIBehaviour, "CurrentFontColorImage", "CurrentFontColorInputField");
                break;

            case "FontSizeSlider":
                this.RegisterUIControlEvent(uIBehaviour, 14f, 30f, "FontSizeValueText", "FontSizeSlider");
                break;
                #endregion

                #region 结尾
            case "Reset":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() =>
                                                                             UISettingControl.Reset(this.uiControls)
                                                                             ));
                break;

            case "Confirm":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() => {
                    UISettingControl.Confirm();
                    if (this.uiControls.ContainsKey("Scroll View"))
                    {
                        this.uiControls["Scroll View"].GetComponent <ScrollRect>().verticalNormalizedPosition = 1.0f;
                    }
                    UIManager.Instance.ClosePanel(this.gameObject.name);
                }));
                break;

            case "Cancel":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() => {
                    UISettingControl.Cancel();
                    if (this.uiControls.ContainsKey("Scroll View"))
                    {
                        this.uiControls["Scroll View"].GetComponent <ScrollRect>().verticalNormalizedPosition = 1.0f;
                    }
                    UIManager.Instance.ClosePanel(this.gameObject.name);
                }));
                break;

            case "Apply":
                uIBehaviour.OnButtonClick(new UnityEngine.Events.UnityAction(() => {
                    UISettingControl.Apply();
                    this.isApply = true;
                }));
                break;

                #endregion
            default:
                break;
            }
        }