public void Draw(GameTime gameTime, BaseGame game) { }
public GamePage(string launchArguments) { _toasts = new Queue <DelayedToast>(); InitializeComponent(); // Create the game. _game = XamlGame <BaseGame> .Create(launchArguments, Window.Current.CoreWindow, this); _game.ParentInterface = this; _windowBounds = Window.Current.Bounds; // Added to listen for events when the window size is updated. Window.Current.SizeChanged += (s, e) => { _windowBounds = Window.Current.Bounds; _pausePopup.Width = _windowBounds.Width; _pausePopup.Height = _windowBounds.Height; }; SettingsPane.GetForCurrentView().CommandsRequested += (s, e) => { UICommandInvokedHandler handler = command => { // Create a Popup window which will contain our flyout. if (_settingsPopup == null) { _settingsPopup = new Popup(); _settingsPopup.Closed += (s2, e2) => { Window.Current.Activated -= OnWindowActivated; if (_toasts.Count == 0) { return; } var t = _toasts.Dequeue(); ShowToast(t.Toast, t.Title, t.Time); }; Window.Current.Activated += OnWindowActivated; _settingsPopup.IsLightDismissEnabled = true; _settingsPopup.Width = SettingsWidth; _settingsPopup.Height = _windowBounds.Height; // Add the proper animation for the panel. _settingsPopup.ChildTransitions = new TransitionCollection { new PaneThemeTransition { Edge = (SettingsPane.Edge == SettingsEdgeLocation.Right) ? EdgeTransitionLocation.Right : EdgeTransitionLocation.Left } }; // Create a SettingsFlyout the same dimenssions as the Popup. var mypane = _game.Settings; mypane.Width = SettingsWidth; mypane.Height = _windowBounds.Height; _settingsPopup.Child = mypane; } _settingsPopup.SetValue(Canvas.LeftProperty, SettingsPane.Edge == SettingsEdgeLocation.Right ? (_windowBounds.Width - SettingsWidth) : 0); _settingsPopup.SetValue(Canvas.TopProperty, 0); _settingsPopup.IsOpen = true; }; e.Request.ApplicationCommands.Add(new SettingsCommand("SettingsID", "Game Settings", handler)); }; }
public IGState Update(GameTime gameTime, BaseGame game) { return(this); }