void Start() { roomManager = GetComponent <AudioEngineer.Rooms.Gears.GearRoomManager>(); worldGroup = transform.Find("World"); StartCoroutine(ActivateGearParts()); }
public void SetManager(GearRoomManager _manager) { manager = _manager; }
void Start() { roomManager = GetComponent <AudioEngineer.Rooms.Gears.GearRoomManager>(); worldGroup = transform.Find("World"); StartCoroutine(ActivateGearParts()); }
public void SetManager(GearRoomManager _manager) { manager = _manager; }