/// <summary> /// AudioBuddy animates the volume of a 3D sound to linearly fade out to zero or target volume over a set time. AudioBuddySpeakers have additional functionality for custom fades. /// </summary> /// <param name="abobject"></param> /// <param name="location"></param> /// <param name="time"></param> /// <param name="targetVolume"></param> /// <returns></returns> public static AudioBuddySpeaker FadeOut(AudioBuddyObject abobject, Vector3 location, float time, float targetVolume = 0f) { AudioBuddySpeaker speaker = Play(abobject, location); speaker.FadeOut(time, targetVolume); return(speaker); }
/// <summary> /// AudioBuddy animates the volume of a 3D sound to linearly fade out to zero or target volume over a set time. AudioBuddySpeakers have additional functionality for custom fades. /// </summary> /// <param name="name"></param> /// <param name="speakerPosition"></param> /// <param name="time"></param> /// <param name="targetVolume"></param> /// <returns></returns> public static AudioBuddySpeaker FadeOut(string name, GameObject speakerPosition, float time, float targetVolume = 0f) { AudioBuddySpeaker speaker = Play(name, speakerPosition); speaker.FadeOut(time, targetVolume); return(speaker); }
/// <summary> /// AudioBuddy animates the volume of a 3D sound to linearly fade out to zero or target volume over a set time. AudioBuddySpeakers have additional functionality for custom fades. /// </summary> /// <param name="name"></param> /// <param name="location"></param> /// <param name="time"></param> /// <param name="targetVolume"></param> /// <returns></returns> public static AudioBuddySpeaker FadeOut(string name, Vector3 location, float time, float targetVolume = 0f) { AudioBuddySpeaker speaker = Play(name, location); speaker.FadeOut(time, targetVolume); return(speaker); }
/// <summary> /// AudioBuddy animates the volume of a 3D sound to linearly fade in to a target volume over a set time. AudioBuddySpeakers have additional functionality for custom fades. /// </summary> /// <param name="abobject"></param> /// <param name="speakerPosition"></param> /// <param name="time"></param> /// <param name="targetVolume"></param> /// <returns></returns> public static AudioBuddySpeaker FadeIn(AudioBuddyObject abobject, GameObject speakerPosition, float time, float targetVolume = 1f) { AudioBuddySpeaker speaker = Play(abobject, speakerPosition); speaker.FadeIn(time, targetVolume); return(speaker); }
//Fades /// <summary> /// AudioBuddy animates the volume of a 2D sound to linearly fade in to a target volume over a set time. AudioBuddySpeakers have additional functionality for custom fades. /// </summary> /// <param name="name"></param> /// <param name="time"></param> /// <param name="targetVolume"></param> /// <returns></returns> public static AudioBuddySpeaker FadeIn(string name, float time, float targetVolume = 1f) { AudioBuddySpeaker speaker = Play(name); speaker.FadeIn(time, targetVolume); return(speaker); }
public AudioBuddySpeaker Play2D(AudioBuddyObject abobject, float volumeMultiplier) { AudioBuddySpeaker player = NextAvailablePlayerOrNew(); player.SourcePlayer.spatialBlend = 0; player.PlaySound(abobject, volumeMultiplier); return(player); }
/// <summary> /// AudioBuddy attaches a 3D sound to the target GameObject so that the sound moves along with the object /// </summary> /// <param name="abobject"></param> /// <param name="speaker"></param> /// <returns></returns> public static AudioBuddySpeaker AttachSound(AudioBuddyObject abobject, GameObject speaker) { AudioSource source = speaker.AddComponent <AudioSource>(); AudioBuddySpeaker player = speaker.AddComponent <AudioBuddySpeaker>(); player.DisableDynamicManagement(); source.spatialBlend = 1; player.PlaySound(abobject, 1f); return(player); }
/// <summary> /// AudioBuddy attaches a 3D sound to the target GameObject so that the sound moves along with the object /// </summary> /// <param name="name"></param> /// <param name="volumeMultiplier"></param> /// <param name="speaker"></param> /// <returns></returns> public static AudioBuddySpeaker AttachSound(string name, float volumeMultiplier, GameObject speaker) { AudioSource source = speaker.AddComponent <AudioSource>(); AudioBuddySpeaker player = speaker.AddComponent <AudioBuddySpeaker>(); player.DisableDynamicManagement(); player.SourcePlayer = source; source.spatialBlend = 1; player.PlaySound(FindSoundByName(name), volumeMultiplier); return(player); }
public AudioBuddySpeaker NextAvailablePlayerOrNew() { AudioBuddySpeaker player = NextAvailablePlayer(); if (player == null) { player = Instantiate(SpeakerPrefab, transform).GetComponent <AudioBuddySpeaker>(); Speakers.Add(player); } return(player); }
public AudioBuddySpeaker PlayAtLocation(AudioBuddyObject abobject, float volumeMultiplier, Vector3 location) { AudioBuddySpeaker player = NextAvailablePlayerOrNew(); //TODO Rollof player.ReassignSpeaker(); player.SourcePlayer.spatialBlend = 1; player.gameObject.transform.position = location; player.PlaySound(abobject, volumeMultiplier); return(player); }