public static void CreateSkipButton(ButtonUtils.ButtonLocation location = ButtonUtils.ButtonLocation.Menu) { if (PlaylistManager.state != PlaylistManager.PlaylistState.Endless) { return; } if (location != ButtonUtils.ButtonLocation.Pause && location != ButtonUtils.ButtonLocation.Failed) { return; } string name = "InGameUI/ShellPage_EndGameContinue/page/ShellPanel_Center/exit"; Vector3 localPosition = favButtonInGameUIPosition; Vector3 rotation = favButtonInGameUIRotation; Action listener = new Action(() => { OnInGameSkipButtonShot(); }); if (location == ButtonUtils.ButtonLocation.Failed) { name = "InGameUI/ShellPage_Failed/page/ShellPanel_Center/exit"; } else if (location == ButtonUtils.ButtonLocation.Pause) { name = "InGameUI/ShellPage_Pause/page/ShellPanel_Center/exit"; } var refButton = GameObject.Find(name); GameObject button = GameObject.Instantiate(refButton, refButton.transform.parent.transform); if (location == ButtonUtils.ButtonLocation.Menu) { skipButton = button; } ButtonUtils.InitButton(button, "Skip Song", listener, localPosition, rotation); }
public static void CreateDeleteButton(ButtonUtils.ButtonLocation location = ButtonUtils.ButtonLocation.Menu) { // can only reuse the menu button, InGameUI gets recreated each time if (location == ButtonUtils.ButtonLocation.Menu && delete != null) { delete.SetActive(true); UpdateButtonEnabled(deleteButton, deleteText); return; } string name = "InGameUI/ShellPage_EndGameContinue/page/ShellPanel_Center/exit"; Vector3 localPosition = delButtonInGameUIPosition; Vector3 rotation = delButtonInGameUIRotation; Action listener = new Action(() => { OnInGameUIDeleteButtonShot(); }); if (location == ButtonUtils.ButtonLocation.Failed) { name = "InGameUI/ShellPage_Failed/page/ShellPanel_Center/exit"; } else if (location == ButtonUtils.ButtonLocation.Pause) { name = "InGameUI/ShellPage_Pause/page/ShellPanel_Center/exit"; } else if (location == ButtonUtils.ButtonLocation.PracticeModeOver) { name = "InGameUI/ShellPage_PracticeModeOver/page/ShellPanel_Center/exit"; } else if (location == ButtonUtils.ButtonLocation.Menu) { name = "menu/ShellPage_Launch/page/backParent/back"; listener = new Action(() => { OnDeleteButtonShot(); }); localPosition = delButtonMenuPosition; rotation = delButtonMenuRotation; } var refButton = GameObject.Find(name); GameObject button = GameObject.Instantiate(refButton, refButton.transform.parent.transform); GunButton gunButton = button.GetComponentInChildren <GunButton>(); TextMeshPro tmp = button.GetComponentInChildren <TextMeshPro>(); ButtonUtils.InitButton(button, "Delete", listener, localPosition, rotation); UpdateButtonEnabled(gunButton, tmp); if (location == ButtonUtils.ButtonLocation.Menu) { delete = button; deleteButton = gunButton; deleteText = tmp; } }
public static void CreatePlaylistButton(ButtonUtils.ButtonLocation location = ButtonUtils.ButtonLocation.Menu) { if (PlaylistManager.state == PlaylistManager.PlaylistState.Endless) { return; } // can only reuse the menu button, InGameUI gets recreated each time if (location == ButtonUtils.ButtonLocation.Menu && playlistButton != null) { UpdateLabel(); playlistButton.SetActive(true); return; } string name = "InGameUI/ShellPage_EndGameContinue/page/ShellPanel_Center/exit"; Vector3 localPosition = playlistButtonInGameUIPosition; Vector3 rotation = playlistButtonInGameUIRotation; Action listener = new Action(() => { OnIngamePlaylistButtonShot(); }); if (location == ButtonUtils.ButtonLocation.Failed) { name = "InGameUI/ShellPage_Failed/page/ShellPanel_Center/exit"; } else if (location == ButtonUtils.ButtonLocation.Pause) { name = "InGameUI/ShellPage_Pause/page/ShellPanel_Center/exit"; } else if (location == ButtonUtils.ButtonLocation.PracticeModeOver) { name = "InGameUI/ShellPage_PracticeModeOver/page/ShellPanel_Center/exit"; } else if (location == ButtonUtils.ButtonLocation.Menu) { name = "menu/ShellPage_Launch/page/backParent/back"; listener = new Action(() => { OnPlaylistButtonShot(); }); localPosition = playlistButtonMenuPosition; rotation = playlistButtonMenuRotation; } var refButton = GameObject.Find(name); GameObject button = GameObject.Instantiate(refButton, refButton.transform.parent.transform); if (location == ButtonUtils.ButtonLocation.Menu) { playlistButton = button; } ButtonUtils.InitButton(button, "Add to Playlist", listener, localPosition, rotation); }
private static IEnumerator CreateButton() { while (EnvironmentLoader.I.IsSwitching()) { yield return(new WaitForSecondsRealtime(.5f)); } var backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back"); if (backButton == null) { yield break; } playlistButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform); ButtonUtils.InitButton(playlistButton, "Select Playlist", new Action(() => { OnPlaylistButtonShot(); }), playlistButtonPos, playlistButtonRot); playlistButton.SetActive(isActive); }
public static void CreateRandomSongButton() { if (randomSongButton != null) { randomSongButton.SetActive(true); return; } var backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back"); if (backButton == null) { return; } randomSongButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform); ButtonUtils.InitButton(randomSongButton, "Random Song", new Action(() => { OnRandomSongButtonShot(); }), randomSongButtonPos, randomSongButtonRot); }
public static void CreateSearchButton() { if (searchButton != null) { return; } var backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back"); if (backButton == null) { return; } searchButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform); ButtonUtils.InitButton(searchButton, "Search", new Action(() => { OnSearchButtonShot(); }), searchButtonPos, searchButtonRot); searchButton.SetActive(isActive); }
public static void CreateRandomSongButton() { if (randomSongButton != null) { randomSongButton.SetActive(true); if (enabled) { randomSongGB.SetInteractable(true); } else { randomSongGB.SetInteractable(false); } return; } var backButton = GameObject.Find("menu/ShellPage_Song/page/backParent/back"); if (backButton == null) { return; } randomSongButton = GameObject.Instantiate(backButton, backButton.transform.parent.transform); ButtonUtils.InitButton(randomSongButton, "Random Song", new Action(() => { OnRandomSongButtonShot(); }), randomSongButtonPos, randomSongButtonRot); randomSongGB = randomSongButton.GetComponentInChildren <GunButton>(); if (enabled) { randomSongGB.SetInteractable(true); } else { randomSongGB.SetInteractable(false); } }
private static void UpdateLabel() { ButtonUtils.UpdateButtonLabel(playlistButton, "Add to Playlist"); }
private static void UpdateLabel() { ButtonUtils.UpdateButtonLabel(favoriteButton, FindLabel()); }