public StateCasting(State state) { StateName = "casting"; this.ATextures = state.StatePlayer.ATextures; LoadState(state.StatePlayer, ATextures); }
public StateStopped(State state) { StateName = "stopped"; this.ATextures = state.StatePlayer.ATextures; LoadState(state.StatePlayer, ATextures); }
public StateHit(State state) { StateName = "hit"; this.ATextures = state.StatePlayer.ATextures; LoadState(state.StatePlayer, ATextures); }