/// <summary> /// Construction /// </summary> /// <param name="socket">client socket</param> /// <param name="socketServer">the socket server</param> /// <param name="logger">logger object for ouput session message</param> internal TcpSocketAsyncSession(Socket socket, ISocketServer socketServer, IMsgProtocol protocol, IList<IMsgFilter> requestFilters, IList<IMsgHandler> requestHandlers, ILogger logger) : base(protocol, requestFilters, requestHandlers, logger) { m_ClientSocket = socket; m_SocketServer = socketServer; m_Logger = logger; }
public SocketSessionBase(IMsgProtocol protocol, IList<IMsgFilter> requestFilters, IList<IMsgHandler> requestHandlers, ILogger logger) { SessionId = null; m_RquestProtocol = protocol; m_RequestHandlers = requestHandlers; m_RequestFilters = requestFilters; m_Logger = logger; }
/// <summary> /// Construction /// </summary> /// <param name="socket">client socket</param> /// <param name="socketServer">the socket server</param> /// <param name="logger">logger object for ouput session message</param> internal UdpSocketAsyncSession(Socket socket, ISocketServer socketServer, IMsgProtocol protocol, IList<IMsgFilter> requestFilters, IList<IMsgHandler> requestHandlers, ILogger logger) : base(protocol, requestFilters, requestHandlers, logger) { SessionTimeout = (socketServer as UdpSocketAsyncServer).SessionTimeout; m_ClientSocket = socket; m_SocketServer = socketServer; m_Logger = logger; m_SocketAsyncSender = new UdpSocketAsyncSender(socket, socketServer); }
public override void initializeServer( ServerConfig config, IMsgProtocol protocol, IList<IConnectFilter> connectFilters, IList<IMsgFilter> requestFilters, IList<IMsgHandler> requestHandlers, ILogger logger) { base.initializeServer(config, protocol, connectFilters, requestFilters, requestHandlers, logger); bufferManager = new BufferManager(BufferSize * MaxSessionCount, BufferSize); m_ReadWritePool = new SocketAsyncEventArgsPool(MaxSessionCount); m_ReadWritePool.Initize(bufferManager); }
public override void initializeServer(ServerConfig config, IMsgProtocol protocol, IList<IConnectFilter> connectFilters, IList<IMsgFilter> requestFilters, IList<IMsgHandler> requestHandlers, ILogger logger) { base.initializeServer(config, protocol, connectFilters, requestFilters, requestHandlers, logger); m_ListenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //数据通讯socket m_DataSockeet = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //随机生成数据端口 // ServerDataSocketPort = ServerPort + (new Random()).Next(1, 100); ServerDataSocketPort = ServerPort + 1; r_bufferManager = new BufferManager(BufferSize * MaxSessionCount, BufferSize); m_ReadPool = new SocketAsyncEventArgsPool(MaxSessionCount); m_ReadPool.Initize(r_bufferManager); m_bufferManager = new ConcurrentDictionary<string, UdpSocketAsyncBuffer>(); }