private void CreateWindow() { switch (nodeType) { case NodeType.Sequence: window = new SequenceNodeWindow(this); break; case NodeType.Selector: window = new SelectorNodeWindow(this); break; case NodeType.Leaf: window = new LeafNodeWindow(this); children = null; break; case NodeType.Inverter: window = new InverterNodeWindow(this); break; default: Debug.LogWarning("TODO: CreateWindow of type " + nodeType); break; } }
public ConnectionPoint(NodeWindow node, ConnectionPointType type, Action <ConnectionPoint> OnClickConnectionPoint) { var ohBehave = EditorWindow.GetWindow <OhBehaveEditorWindow>(); blueprint = ohBehave.treeBlueprint; this.nodeWindow = node; this.type = type; if (type == ConnectionPointType.In) { unConnectedstyle = OhBehaveEditorWindow.InPointStyle; } else { unConnectedstyle = OhBehaveEditorWindow.OutPointStyle; } this.OnClickConnectionPoint = OnClickConnectionPoint; connectedStyle = new GUIStyle(); connectedStyle.normal.background = unConnectedstyle.hover.background; rect = new Rect(0, 0, unConnectedstyle.normal.background.width, unConnectedstyle.normal.background.height); }
public void CreateChildConnection(NodeWindow newChild) { newChild.SetParentWindow(this); }