public CreateItemResult TryDropToGround( Vector2Ushort tilePosition, DropItemContext context, double probabilityMultiplier = 1.0) { return(ServerDroplistHelper.TryDropToGround( this, tilePosition, probabilityMultiplier, context)); }
public CreateItemResult TryDropToGround( Vector2Ushort tilePosition, DropItemContext context, [CanBeNull] out IItemsContainer groundContainer, double probabilityMultiplier = 1.0) { return(ServerDroplistHelper.TryDropToGround( this, tilePosition, probabilityMultiplier, context, out groundContainer)); }