void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainWindow = ((AtomSimulator.Classes.Painter)(target)); return; case 2: this.canvas = ((System.Windows.Controls.Canvas)(target)); #line 12 "..\..\..\Classes\Painter.xaml" this.canvas.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Canvas_MouseDown); #line default #line hidden #line 12 "..\..\..\Classes\Painter.xaml" this.canvas.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.canvas_MouseWheel); #line default #line hidden return; case 3: this.st = ((System.Windows.Media.ScaleTransform)(target)); return; } this._contentLoaded = true; }
public Atom(DataAtom a, Point c, Painter p, double direction, int number) { molName = number; this.direction = direction; parent = p; picsPerSec = 24; center = c; this.name = a.Name; int weight = a.Weight - a.OuterWeight; shells = new List <Shell>(); int counter = 1; int data; while (weight > 0) { data = (int)(2 * Math.Pow(counter, 2)); shells.Add(new Shell(counter, (weight > data ? data : weight), Center)); weight -= data; counter++; } shells.Add(new Shell(a.Shells, a.OuterWeight, center)); myRadius = 17 * shells.Count() + 10; }