public BattleScreen(SevenBattleState battleState, ScreenState state) : this() { StatusBarLeft = new Screens.StatusBarLeft(battleState, state); StatusBarRight = new Screens.StatusBarRight(battleState, state); InfoBar = new Screens.InfoBar(battleState, state); EventBar = new Screens.EventBar(battleState, state); ItemMenu = new Screens.ItemMenu(battleState, state); WItemMenu = new Screens.WItemMenu(battleState, state); MagicInfo = new Screens.Magic.Info(battleState, state); EnemySkillInfo = new Screens.EnemySkill.Info(battleState, state); SummonMenuInfo = new Screens.Summon.Info(battleState, state); SelfSelector = new Screens.Selector.SelfSelector(battleState); TargetSelector = new Screens.Selector.TargetSelector(battleState); GroupSelector = new Screens.Selector.GroupSelector(battleState); AreaSelector = new Screens.Selector.AreaSelector(battleState); PausedBar = new Screens.PausedBar(state); _controllerStack = new List<IController>(); _controller = null; BattleState = battleState; }
public BattleScreen(SevenBattleState battleState, ScreenState state) : this() { StatusBarLeft = new Screens.StatusBarLeft(battleState, state); StatusBarRight = new Screens.StatusBarRight(battleState, state); InfoBar = new Screens.InfoBar(battleState, state); EventBar = new Screens.EventBar(battleState, state); ItemMenu = new Screens.ItemMenu(battleState, state); WItemMenu = new Screens.WItemMenu(battleState, state); MagicInfo = new Screens.Magic.Info(battleState, state); EnemySkillInfo = new Screens.EnemySkill.Info(battleState, state); SummonMenuInfo = new Screens.Summon.Info(battleState, state); SelfSelector = new Screens.Selector.SelfSelector(battleState); TargetSelector = new Screens.Selector.TargetSelector(battleState); GroupSelector = new Screens.Selector.GroupSelector(battleState); AreaSelector = new Screens.Selector.AreaSelector(battleState); PausedBar = new Screens.PausedBar(state); _controllerStack = new List <IController>(); _controller = null; BattleState = battleState; }
public void Draw(Gdk.Drawable d, Cairo.Context g, int width, int height, bool screenChanged, bool stack = true) { StatusBarLeft.Draw(d, g, width, height, screenChanged); StatusBarRight.Draw(d, g, width, height, screenChanged); InfoBar.Draw(d, g, width, height, screenChanged); EventBar.Draw(d, g, width, height, screenChanged); if (BattleState.Paused) { PausedBar.Draw(d, g, width, height, screenChanged); } lock (_controllerStack) { if (stack) { foreach (IController c in _controllerStack) { c.Draw(d, g, width, height, screenChanged); } } } }