public Accessory(Equipment.EquipmentData data) : base(data) { }
private void LoadAccessories() { Accessories = new Dictionary<string, Equipment.EquipmentData>(); XmlDocument gamedata = Resource.GetXmlFromResource("data.accessories.xml", Assembly); foreach (XmlNode node in gamedata.SelectNodes("/accessories/accessory")) { Equipment.EquipmentData a = new Equipment.EquipmentData(node, Lua); Accessories.Add(a.ID, a); } }