/// <summary> /// Initializes an <see cref="RWTextureNative"/> instance using a name, width, height, palette, indices and a PS2 pixel format to encode to. /// </summary> /// <param name="name">Name of the texture used for material references.</param> /// <param name="width">Width of the texture.</param> /// <param name="height">Height of the texture.</param> /// <param name="palette">Texture palette data.</param> /// <param name="indices">Texture pixel indices into the palette.</param> /// <param name="pixelFormat">PS2 Pixel format to encode the bitmap to.</param> public RWTextureNative(string name, int width, int height, Color[] palette, byte[] indices, PS2PixelFormat pixelFormat) : base(RWNodeType.TextureNative) { if (width % 2 != 0 || height % 2 != 0) { throw new ArgumentException(EXCEPTION_NOT_POW2); } if (width > 1024 || width > 1024) { throw new ArgumentException(EXCEPTION_DIMENSION_TOO_BIG); } _struct = new RWTextureNativeStruct(this); _name = new RWString(name, this); _maskName = new RWString(string.Empty, this); _raster = new RWRaster(width, height, palette, indices, pixelFormat, this); _extension = new RWExtension(new RWSkyMipMapValue()); _extension.Parent = this; }
/// <summary> /// Constructor only to be called in <see cref="RWNodeFactory"/>. /// </summary> internal RWTextureNative(RWNodeFactory.RWNodeInfo header, BinaryReader reader) : base(header) { _struct = RWNodeFactory.GetNode<RWTextureNativeStruct>(this, reader); _name = RWNodeFactory.GetNode<RWString>(this, reader); _maskName = RWNodeFactory.GetNode<RWString>(this, reader); _raster = RWNodeFactory.GetNode<RWRaster>(this, reader); _extension = RWNodeFactory.GetNode<RWExtension>(this, reader); }
/// <summary> /// Initializes an <see cref="RWTextureNative"/> instance using a bitmap, name and a PS2 pixel format to encode to. /// </summary> /// <param name="name">Name of the texture used for material references.</param> /// <param name="bitmap">Source bitmap used to encode.</param> /// <param name="pixelFormat">PS2 Pixel format to encode the bitmap to.</param> public RWTextureNative(string name, Bitmap bitmap, PS2PixelFormat pixelFormat) : base(RWNodeType.TextureNative) { if (bitmap.Width % 2 != 0 || bitmap.Height % 2 != 0) { throw new ArgumentException(EXCEPTION_NOT_POW2); } if (bitmap.Width > 1024 || bitmap.Width > 1024) { throw new ArgumentException(EXCEPTION_DIMENSION_TOO_BIG); } _struct = new RWTextureNativeStruct(this); _name = new RWString(name, this); _maskName = new RWString(string.Empty, this); _raster = new RWRaster(bitmap, pixelFormat, this); _extension = new RWExtension(new RWSkyMipMapValue()); _extension.Parent = this; }