public PixelMap GetPixels() { PixelMap map = new PixelMap(_bitmap.Width, _bitmap.Height); for (int x = 0; x < _bitmap.Width; ++x) //(int x = _bitmap.Width - 1; x >= 0; --x) { for (int y = 0; y < _bitmap.Height; ++y) { map.SetPixel(x, y, _bitmap.GetPixel(x, y)); } } return(map); }
public void Build(BitmapExtended target) { if (child != null) { if (child[0] != null) { child[0].Build(target); } if (child[1] != null) { child[1].Build(target); } } if (imageRef != null) { PixelMap data = imageRef.GetPixels(); for (int x = 0; x < imageRef.Width; ++x) { for (int y = 0; y < imageRef.Height; ++y) { //target.SetPixel(x + (int)rc.X, y + (int)rc.Y, data[x + y]);// * imageRef.Width]); target.SetPixel(x + (int)rc.X, y + (int)rc.Y, data.GetPixel(x, y)); } } // Artificial texture bleeding! if (TEXTURE_PADDING > 0 && BLEED) { for (int y = 0; y < imageRef.Height; ++y) { int x = imageRef.Width - 1; target.SetPixel(x + (int)rc.X + TEXTURE_PADDING, y + (int)rc.Y, data.GetPixel(x, y)); } for (int x = 0; x < imageRef.Width; ++x) { int y = imageRef.Height - 1; target.SetPixel(x + (int)rc.X, y + (int)rc.Y + TEXTURE_PADDING, data.GetPixel(x, y)); } } } }