private void AjoutDeboutons() { btnOptions = NewBouton("btn_Options"); btnNewGame = NewBouton("Btn_New_Game"); btnLoadGame = NewBouton("btn_Load_Game"); btnSoundOn = NewBouton("SoundOn"); btnSoundOff = NewBouton("SoundOff"); btnBack = NewBouton("btn_back"); controls = NewBouton("btn_Controles"); squirtle = NewBouton("squirtle"); bulbusaur = NewBouton("bulbasaur"); charmander = NewBouton("Charmander"); btnfullscreen = NewBouton("btnpleinécran"); btnnotfullscreen = NewBouton("btnminiscreen"); SetPosition(squirtle, 600, 200); SetPosition(bulbusaur, 400, 200); SetPosition(charmander, 200, 200); SetPosition(btnNewGame, 75, 315); SetPosition(btnLoadGame, 175, 320); SetPosition(btnOptions, 275, 320); SetPosition(btnSoundOn, 375, 325); SetPosition(btnSoundOff, 475, 325); SetPosition(btnBack, 0, 320); SetPosition(controls, 375, 320); SetPosition(btnfullscreen, 390, 230); SetPosition(btnnotfullscreen, 475, 230); }
private void SetPosition(Button1 button, int X, int Y) { button.ResetPosition(new Vector2(X, Y)); }