/// <summary> /// Demonstrates the client and server by using the classes directly with callback methods. /// </summary> /// <returns></returns> private async Task RunAsync2() { int port = 7777; var server = new AsyncTcpListener { IPAddress = IPAddress.IPv6Any, Port = port, ClientConnectedCallback = tcpClient => new AsyncTcpClient { ServerTcpClient = tcpClient, ConnectedCallback = async(serverClient, isReconnected) => { await Task.Delay(500); byte[] bytes = Encoding.UTF8.GetBytes($"Hello, {tcpClient.Client.RemoteEndPoint}, my name is Server. Talk to me."); await serverClient.Send(new ArraySegment <byte>(bytes, 0, bytes.Length)); }, ReceivedCallback = async(serverClient, count) => { byte[] bytes = serverClient.ByteBuffer.Dequeue(count); string message = Encoding.UTF8.GetString(bytes, 0, bytes.Length); Console.WriteLine("Server client: received: " + message); bytes = Encoding.UTF8.GetBytes("You said: " + message); await serverClient.Send(new ArraySegment <byte>(bytes, 0, bytes.Length)); if (message == "bye") { // Let the server close the connection serverClient.Disconnect(); } } }.RunAsync() }; server.Message += (s, a) => Console.WriteLine("Server: " + a.Message); var serverTask = server.RunAsync(); var client = new AsyncTcpClient { IPAddress = IPAddress.IPv6Loopback, Port = port, //AutoReconnect = true, ConnectedCallback = async(c, isReconnected) => { await c.WaitAsync(); // Wait for server banner await Task.Delay(50); // Let the banner land in the console window Console.WriteLine("Client: type a message at the prompt, or empty to quit (server shutdown in 10s)"); while (true) { Console.Write("> "); var consoleReadCts = new CancellationTokenSource(); var consoleReadTask = ConsoleEx.ReadLineAsync(consoleReadCts.Token); // Wait for user input or closed connection var completedTask = await Task.WhenAny(consoleReadTask, c.ClosedTask); if (completedTask == c.ClosedTask) { // Closed connection consoleReadCts.Cancel(); break; } // User input string enteredMessage = await consoleReadTask; if (enteredMessage == "") { // Close the client connection c.Disconnect(); break; } byte[] bytes = Encoding.UTF8.GetBytes(enteredMessage); await c.Send(new ArraySegment <byte>(bytes, 0, bytes.Length)); // Wait for server response or closed connection await c.ByteBuffer.WaitAsync(); if (c.IsClosing) { break; } } // NOTE: The client connection will NOT be closed automatically when this method // returns. It has to be closed explicitly when desired. }, ReceivedCallback = (c, count) => { byte[] bytes = c.ByteBuffer.Dequeue(count); string message = Encoding.UTF8.GetString(bytes, 0, bytes.Length); Console.WriteLine("Client: received: " + message); return(Task.CompletedTask); } }; client.Message += (s, a) => Console.WriteLine("Client: " + a.Message); var clientTask = client.RunAsync(); await Task.Delay(10 * 1000); Console.WriteLine("Program: stopping server"); server.Stop(true); await serverTask; client.Dispose(); await clientTask; }