public void GetPacketAuth(AuthClient AuthClient, byte[] data) { try { lock (this) { BinaryReader reader = new BinaryReader(new MemoryStream(data)); ushort opcode = reader.ReadUInt16(); switch (opcode) { case 514: read = new BASE_UNK_REQ(); break; case 529: read = new BASE_USER_GIFT_LIST_REQ(); break; case 545: read = new BASE_GET_MYCASH_REQ(); break; case 2049: read = new Auth.REQ.BASE_GET_SCHANNEL_LIST_REQ(); break; case 2062: read = new BASE_GET_LOGIN_ERROR_REQ(); break; case 2564: read = new BASE_GET_LOGIN_REQ(); break; case 2566: read = new BASE_GET_MYINFO_REQ(); break; case 2578: read = new BASE_GET_ENTER_SERVER_REQ(); break; case 2694: read = new BASE_CLIENT_URL_REQ(); break; case 2699: read = new BASE_INVENTORY_REQ(); break; } if (read != null) { read.SetReader(AuthClient, null, reader, data); new Thread(new ThreadStart(read.Run)).Start(); read = null; } else { if (opcode.ToString().Length == 3 || opcode.ToString().Length == 4) { if (Loader.INTs().LoggerReceive) { Logger.Receive("Opcodes: " + opcode.ToString()); } } } } } catch (Exception e) { e.ToString(); } }
public void GetPacketGame(GameClient clientgame, byte[] data) { try { lock (this) { BinaryReader reader = new BinaryReader(new MemoryStream(data)); ushort opcode = reader.ReadUInt16(); switch (opcode) { case 274: read = new FRIEND_INFO_REQ(); break; case 1311: read = new CLAN_CREATE_REQ(); break; case 2049: read = new Game.REQ.BASE_GET_SCHANNEL_LIST_REQ(); break; case 2055: read = new SERVER_MESSAGE_ANNOUNCE_REQ(); break; case 2580: read = new BASE_USER_ENTER_REQ(); break; case 2574: read = new BASE_CHANNEL_ANNOUNCE_REQ(); break; case 2645: read = new BASE_CHANNEL_PASSWRD_REQ(); break; case 2822: read = new LOBBY_SHOP_LIST_REQ(); break; case 3047: read = new LOBBY_GET_ROOMLIST_REQ(); break; case 3080: read = new LOBBY_ENTER_REQ(); break; case 3090: read = new BASE_CREATE_ROOM_REQ(); break; case 3093: read = new LOBBY_CHATTING_REQ(); break; case 3102: read = new LOBBY_CREATE_NICK_NAME_REQ(); break; case 3851: read = new BASE_CHAT_ROOM_REQ(); break; case 3855: read = new ROOM_GET_LOBBY_USER_LIST_REQ(); break; } if (read != null) { read.SetReader(null, clientgame, reader, data); new Thread(new ThreadStart(read.Run)).Start(); read = null; } else { if (opcode.ToString().Length == 3 || opcode.ToString().Length == 4) { if (Loader.INTs().LoggerReceive) { Logger.Receive("Opcodes: " + opcode.ToString()); } } } } } catch (Exception e) { e.ToString(); } }