public void InitalizeTables( AsyncRPGDataContext dbContext, Logger logger) { // Save the server constants into the DB ConfigQueries.InitializeConfig( dbContext, m_config.APPLICATION_VERSION, m_config.APPLICATION_WEB_URL, m_config.APPLICATION_DEBUG_WEB_URL, m_config.ACCOUNT_CLIENT_URL, m_config.WEB_SERVICE_EMAIL_ADDRESS, m_config.WEB_SERVICE_EMAIL_HOST, m_config.WEB_SERVICE_EMAIL_PORT, m_config.WEB_SERVICE_EMAIL_USERNAME, m_config.WEB_SERVICE_EMAIL_PASSWORD, m_config.DEFAULT_IRC_SERVER, m_config.DEFAULT_IRC_PORT); // Create test accounts AccountQueries.CreateAccountNoEmailVerify( dbContext, "test", AccountQueries.ClientPasswordHash("password"), "*****@*****.**", DatabaseConstants.OpsLevel.player); AccountQueries.CreateAccountNoEmailVerify( dbContext, "test2", AccountQueries.ClientPasswordHash("password"), "*****@*****.**", DatabaseConstants.OpsLevel.player); // Re-import the mob type JSON data into the DB { MobTypeImporter importer = new MobTypeImporter(logger); importer.ParseMobTypes(dbContext, m_config.MOBS_DIRECTORY + "/mob_types.json"); } // Re-import the mob spawn tables JSON data into the DB (dependent on mob types) { MobSpawnTableImporter importer = new MobSpawnTableImporter(logger); importer.ParseMobSpawnTables(dbContext, m_config.MOBS_DIRECTORY + "/mob_spawn_tables.json"); } // Re-import the room template XML into the DB (dependent on mob types and spawn tables) // This also does some import processing on the room templates (visibility, nav-mesh, etc). { RoomTemplateImporter importer = new RoomTemplateImporter(logger); importer.ParseRoomTemplates(dbContext, m_config.MAPS_DIRECTORY); } }