public void StartUpDataStory() { if (story == null) { story = new StoryMaker(); } }
public void StartAdventure(Player player, PlayerStates state, Player Defender = null) { User = player; User.SetPlayerStates(state); switch (User.GetPlayerState()) { case PlayerStates.Encounter: story = new StoryMaker(1, 0, User.GetPlayerLvl()); break; case PlayerStates.Campaign: break; case PlayerStates.CollabBoss: break; case PlayerStates.Dungeon: story = new StoryMaker(3, 1, User.GetPlayerLvl()); break; case PlayerStates.Pvp: story = new StoryMaker(player, Defender); break; case PlayerStates.Rest: Console.WriteLine("player [" + User.GetPlayername() + "] have broken the game"); break; } }