/// <summary> /// Helper function for creating one finger gestures when a touch begins. /// </summary> /// <typeparam name="createGestureFunction">Function to be executed to create the /// gesture.</param> protected internal void TryCreateOneFingerGestureOnTouchBegan( Func <Touch, T> createGestureFunction) { for (int i = 0; i < Input.touches.Length; i++) { Touch touch = Input.touches[i]; if (touch.phase == TouchPhase.Began && !GestureTouchesUtility.IsFingerIdRetained(touch.fingerId) && !GestureTouchesUtility.IsTouchOffScreenEdge(touch)) { T gesture = createGestureFunction(touch); gesture.onStart += OnStart; gesture.onFinished += OnFinished; m_Gestures.Add(gesture); } } }
private void TryCreateGestureTwoFingerGestureOnTouchBeganForTouchIndex( int touchIndex, Func <Touch, Touch, T> createGestureFunction) { if (Input.touches[touchIndex].phase != TouchPhase.Began) { return; } Touch touch = Input.touches[touchIndex]; if (GestureTouchesUtility.IsFingerIdRetained(touch.fingerId) || GestureTouchesUtility.IsTouchOffScreenEdge(touch)) { return; } for (int i = 0; i < Input.touches.Length; i++) { if (i == touchIndex) { continue; } // Prevents the same two touches from creating two gestures if both touches began on // the same frame. if (i < touchIndex && Input.touches[i].phase == TouchPhase.Began) { continue; } Touch otherTouch = Input.touches[i]; if (GestureTouchesUtility.IsFingerIdRetained(otherTouch.fingerId) || GestureTouchesUtility.IsTouchOffScreenEdge(otherTouch)) { continue; } T gesture = createGestureFunction(touch, otherTouch); gesture.onStart += OnStart; gesture.onFinished += OnFinished; m_Gestures.Add(gesture); } }