protected override void ApplyPowerup(Enemy ship)
        {
            ship.Weapon.RemoveWeapon();

            float spread = 0.28f;


            //ship.Weapon = null;

            WeaponBurst burstWeapon = new WeaponBurstWave(ship, 0, 2, spread);
            ship.Weapon = new WeaponAutoBurst(ship, 0.5f, burstWeapon);
            ship.FireAction = new FireAction(enemyProjectileBullet.enemyFireBullet);

            if (ship.Weapon != null)
                ship.Weapon.StartFire();
        }
 protected virtual void ApplyPowerup(Enemy ship) { }