internal WindowsGameWindow(GameBase game, GLGraphicsDevice graphicsDevice, WindowsApplicationConfig config)
            : base(config.Width, config.Height)
        {
            _game           = game;
            _graphicsDevice = graphicsDevice;
            _isPaused       = false;

            Title = config.Title;
        }
 public WindowsApplication(WindowsApplicationConfig config)
 {
     _config = config;
 }