public virtual void Spawn() { transform.localScale = Randomize(); Give_RandomForce(); Give_RandomTorque(); transform.position = GameField.GetRandomWorldPositionXY(this.transform); }
public override void Spawn() { transform.position = GameField.GetRandomWorldPositionXY(this.transform); }
public void ResetPosition() { transform.position = GameField.GetRandomWorldPositionXY(transform); transform.rotation = Quaternion.identity; }