private void soundTrackBar_Scroll(object sender, EventArgs e) { Game.SetSoundVolumeLevel(0.5d * ((TrackBar)sender).Value / ((TrackBar)sender).Maximum); //Utility.waveOutSetVolume(0, (uint)(Convert.ToDouble(0xFFFF0000) * ((TrackBar)sender).Value / ((TrackBar)sender).Maximum)); }