private void Draw() { Raylib.DrawRectangle((int)keyPosition.X, (int)keyPosition.Y, (int)keyRectangle.width, (int)keyRectangle.height, rectangleColorInt); if (highlightKey && ButtonSeries.GetSelectedButtonID(3) == 0) { Raylib.DrawRectangle((int)keyPosition.X, (int)keyPosition.Y, (int)keyRectangle.width, (int)keyRectangle.height, highlightColor2); } else if (highlightKey) { Raylib.DrawRectangle((int)keyPosition.X, (int)keyPosition.Y, (int)keyRectangle.width, (int)keyRectangle.height, highlightColor1); } Raylib.DrawText(keyText, (int)keyPosition.X + 15, (int)keyPosition.Y + 7, 50, textColor); }
private void Update() { rectangleColorInt = ButtonSeries.GetSelectedColor(colorInt); if (ButtonSeries.GetSelectedButtonID(3) == 0) { textColor = Color.BLACK; } if (Raylib.IsKeyDown(key)) { highlightKey = true; } else { highlightKey = false; } }
public override void Update() { userInterface.UpdateUI(); spaceShipScore = Spaceship.GetSpaceshipScore(1); switch (createdSpaceShip) { case 0: { if (!regularSpaceship.IsSpaceshipAlive) { this.isGameOn = false; } else if (regularSpaceship.Shoot()) { Lazer lazer = new Lazer ( regularSpaceship.TriangleX, regularSpaceship.TriangleY, regularSpaceship.TriangleV, regularSpaceship.TriangleR, regularSpaceship.Damage, regularSpaceship.GetID ); } } break; case 1: { if (!scoutSpaceship.IsSpaceshipAlive) { this.isGameOn = false; } else if (scoutSpaceship.Shoot()) { Lazer lazer = new Lazer ( scoutSpaceship.TriangleX, scoutSpaceship.TriangleY, scoutSpaceship.TriangleV, scoutSpaceship.TriangleR, scoutSpaceship.Damage, scoutSpaceship.GetID ); } } break; case 2: { if (!heavySpaceship.IsSpaceshipAlive) { this.isGameOn = false; } else if (heavySpaceship.Shoot()) { Lazer lazer = new Lazer ( heavySpaceship.TriangleX, heavySpaceship.TriangleY, heavySpaceship.TriangleV, heavySpaceship.TriangleR, heavySpaceship.Damage, heavySpaceship.GetID ); } } break; case 3: { if (!sniperSpaceship.IsSpaceshipAlive) { this.isGameOn = false; } else if (sniperSpaceship.Shoot()) { Lazer lazer = new Lazer ( sniperSpaceship.TriangleX, sniperSpaceship.TriangleY, sniperSpaceship.TriangleV, sniperSpaceship.TriangleR, sniperSpaceship.Damage, sniperSpaceship.GetID ); } } break; } if (time[0] >= 10 * (4 - ButtonSeries.GetSelectedMultiplier(2))) { Asteroid asteroid = new Asteroid(); time[0] = 0; } else { time[0]++; } if (spaceShipScore >= 2000) { wave = 2; if (time[1] == 600) { MissileAsteroid missileAsteroid = new MissileAsteroid(); time[1] = 0; } else { time[1]++; } } if (spaceShipScore >= 4000) { wave = 3; if (time[2] == 1000) { ScatterAsteroid scatterAsteroid = new ScatterAsteroid(); time[2] = 0; } else { time[2]++; } } if (spaceShipScore >= 6000) { wave = 4; if (time[3] == 2000) { MissileScatterAsteroid missileScatterAsteroid = new MissileScatterAsteroid(); time[3] = 0; } else { time[3]++; } } if (spaceShipScore >= 8000 && ButtonSeries.GetSelectedButtonID(4) == 0) { wave = 5; if (time[4] == 2000) { LimitScreen limitScreen = new LimitScreen(); time[4] = 0; } else { time[4]++; } } if (spaceShipScore >= 10000) { if (ButtonSeries.GetSelectedButtonID(4) == 0) { wave = 6; } else { wave = 5; } if (time[5] == 4000) { MissileScatterAsteroidMissile missileScatterAsteroidMissile = new MissileScatterAsteroidMissile(); time[5] = 0; } else { time[5]++; } } if (spaceShipScore >= 20000) { if (time[6] == 0) { time[6] = 20000 - spaceShipScore / 10; } else { time[6]--; } if (ButtonSeries.GetSelectedButtonID(2) == 4) { wave = 7; } else { wave = 6; } int t = time[6]; switch (t) { case 1: { for (int i = 0; i < 200; i++) { Asteroid asteroid = new Asteroid(); } } break; case 2000: { for (int i = 0; i < 3; i++) { MissileAsteroid missileAsteroid = new MissileAsteroid(); } } break; case 4000: { for (int i = 0; i < 5; i++) { ScatterAsteroid scatterAsteroid = new ScatterAsteroid(); } } break; case 6000: { for (int i = 0; i < 3; i++) { MissileScatterAsteroid missileScatterAsteroid = new MissileScatterAsteroid(); } } break; case 8000: { for (int i = 0; i < 4; i++) { MissileScatterAsteroidMissile missileScatterAsteroidMissile = new MissileScatterAsteroidMissile(); } } break; } } base.Update(); }