private void Start() { playerShip = GetComponent <PlayerShip>(); moveFwdCmd = new MoveForwardCommand(); rotateCmd = new RotateCommand(); shootCmd = new ShootCommand(); hyperspaceCmd = new HyperspaceCommand(); thrustInput = 0; rotationInput = 0; lastTime = 0; }
private void SpawnPlayer() { GameObject playerObj = Instantiate(playerPrefab); playerShip = playerObj.GetComponent <PlayerShip>(); }