Load() public method

public Load ( GraphicsDevice graphicsDevice ) : void
graphicsDevice GraphicsDevice
return void
示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            p.Load(Content);
            p.SetPlayerPos(spriteBatch);
            hud.Load(Content);
            mainMenu = new MainMenu(Content, graphics, ch);
            intro.Load(Content, graphics);
            oMenu.Load();
            mainMenu.Load(Content, graphicsDevice);
            background = new Background(GraphicsDevice, Content);
            loadingScreen = new LoadingScreen(Content, graphics.GraphicsDevice);
            alien = new Alien(Content.Load<Texture2D>("AlienShip"), new Vector2(50, 100), Vector2.Zero, 0f, 2f, Content.Load<Texture2D>("AlienBullet"));

            foreach (Weapon wep in p.weapList)
            {
                wep.Load(Content, p.GetDirection());
            }
        }